Dear Civers!
The ultimate Ultima scenario is back, now on Conquest v1.22! Based on the famous RPG about a hero known as the Avatar, saviour of the medieval world of Britannia.
Win by be the first to score 50,000 victory points no later than the 260th turn limit. Note that this scenario is substantially different from the one created for CivIII v1.29 in terms of units, advances and strategy. Get victory points by seizing key cities and holding VP locations, AI start with big headstart at 30,000+, while yours is at a measly 200. That is for losing your kingdom that was once yours, now win it back!
Scenario intro:-
In the kingdom of Britannia, Lord British lost hold of his kingdom with breakway of the other seven city states now ruled by deviant warlords. Play as British under civilization group Bards. Forces and castles still loyal to you are now isolated in hostile teritory and may not hold for long. With news of the arrival of the hero of Britannia, the Avatar; the rebelion states begin marching towards Britain, the capital of Britannia for an pre-emptive strike. With the help of the mighty Avatar and his heroic companions, reclaim your entire kingdom!
Total of 9 factions, each with respective special units based on their race characteristics:
Bards of BRITAIN, city of Compassion (human player)
Druids of YEW, city of Justice
Tinkers of MINOC, city of Sacrifice
Rangers of SKARA BRAE, city of Spirituality
Paladins of TRINSIC, city of Honor
Fighters of JHELOM, city of Valor
Mages of MOONGLOW, city of Honesty
Shepherds of NEW MAGINCIA, city of humility
Pirates of BUCCANEER'S DEN
Control hero units such as the Avatar, Lord British, Iolo etc. All unit and city placement redone in this version with minor map alteration. Advance researchable for first two eras. Advances, wonders, improvements renamed/altered to meet scenario tone.
Zip file contains the biq and readme txt.
Feedback welcome.
General Maximus
The ultimate Ultima scenario is back, now on Conquest v1.22! Based on the famous RPG about a hero known as the Avatar, saviour of the medieval world of Britannia.
Win by be the first to score 50,000 victory points no later than the 260th turn limit. Note that this scenario is substantially different from the one created for CivIII v1.29 in terms of units, advances and strategy. Get victory points by seizing key cities and holding VP locations, AI start with big headstart at 30,000+, while yours is at a measly 200. That is for losing your kingdom that was once yours, now win it back!
Scenario intro:-
In the kingdom of Britannia, Lord British lost hold of his kingdom with breakway of the other seven city states now ruled by deviant warlords. Play as British under civilization group Bards. Forces and castles still loyal to you are now isolated in hostile teritory and may not hold for long. With news of the arrival of the hero of Britannia, the Avatar; the rebelion states begin marching towards Britain, the capital of Britannia for an pre-emptive strike. With the help of the mighty Avatar and his heroic companions, reclaim your entire kingdom!
Total of 9 factions, each with respective special units based on their race characteristics:
Bards of BRITAIN, city of Compassion (human player)
Druids of YEW, city of Justice
Tinkers of MINOC, city of Sacrifice
Rangers of SKARA BRAE, city of Spirituality
Paladins of TRINSIC, city of Honor
Fighters of JHELOM, city of Valor
Mages of MOONGLOW, city of Honesty
Shepherds of NEW MAGINCIA, city of humility
Pirates of BUCCANEER'S DEN
Control hero units such as the Avatar, Lord British, Iolo etc. All unit and city placement redone in this version with minor map alteration. Advance researchable for first two eras. Advances, wonders, improvements renamed/altered to meet scenario tone.
Zip file contains the biq and readme txt.
Feedback welcome.
General Maximus
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