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Rome: Total War verses Conquest!!!

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  • #31
    Originally posted by Sir Ralph
    Rome Total War is far better. They're not even in the same league.
    You mean they actually improved the strategic part of the Total War series? Because so far Total War agains Civ was like comparing Risk to Chess...
    Seriously. Kung freaking fu.

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    • #32
      no i have to say Conquests is overall better.

      their is no doubt Rome is great game. commanding the battle field is great fun and very entertaining.

      for a while that is. imo as the game develops you use the auto combat calculator more and more. as a result what may have been once comparing apples and oranges is now like comparing oranges and manderines.

      here rome falls well short Civ. Their is no scope to change the world. citys can be improved with an impressive number of buildings and their upgrade paths. but choices in management are very limited. added yto that is that you only directly manage cities which you have placed governers in. toward the latter phase of the game its not possible to have governers in them all.

      to cut to the bone the difference in the games is that in Civ you can Squeeze blood out of stones with the correct strategy and you can make up for inadquaties in one area by exploiting advantages in others. this allows people to use vastly different strategys to achieve the same goals. basically it comes down to the fact that the military option is not the only one available to you.

      but dont get me wrong Rome is a great game. the warmongers among the Civ players will just love it. and those battle scenes are mighty impressive, but their novelty does wear away.

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      • #33
        Originally posted by Modo44
        You mean they actually improved the strategic part of the Total War series? Because so far Total War agains Civ was like comparing Risk to Chess...
        I can't answer you this. I didn't buy the predecessors due to the bad press they had. I got R:TW recently due to some good press, including this forum, and like it. I can see some flaws, particularly some annoyingly stupid AI behavior, but as a whole it is a very good game. And other than Conquests, it will improve.

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        • #34
          I guess we won't know for sure. I've player previous Total Wars and based on those, Rome is just the same with better graphics (as was the Shogun -> Medieval "improvement"). Well, I bet the battles look and feel great, they always have in this series. But please be sure to step by and share your feelings, once the strategy part starts boring you to death. Just a thought.
          Seriously. Kung freaking fu.

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          • #35
            Six weeks with RTW and I'm still not bored with the strategy part.
            The campaign game has enough similarities to C3C that comparing the two is not apples and oranges. It's bananas and plaintains
            "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

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            • #36
              Originally posted by Modo44
              But please be sure to step by and share your feelings, once the strategy part starts boring you to death. Just a thought.
              Here, here. The strategy part is decent in the ancient age, alright in the medieval age until cavalries, but as soon as you get into the industrial age, everything is railroaded and both you and the AI move 200-unit stacks around, "boring to death" doesn't even cover it; it becomes outright horrible.

              Oh... you meant R:TW? Never mind.

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              • #37
                Well, the vote remains static at Conquests 17 and Rome 12. And I notice (for me) the fever is past and I did not buy, next hot one I guess...

                Happy gaming
                The Graveyard Keeper
                Of Creation Forum
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                I'll send you elsewhere

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                • #38
                  To your comment on Civ3, Sir Ralph.

                  Originally posted by Sir Ralph
                  Oh... you meant R:TW? Never mind.
                  I did. I wanted to know if it's just as straightforward and boring right from the start as the two previous Total War games (and they were, believe me). I'm asking those who have some experience with the strategy part in the new game.
                  Seriously. Kung freaking fu.

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                  • #39
                    It didn't bore me so far, but I played it only 2 weeks and then got into EQ2. May be I didn't play it enough to dislike it. But on breaks in EQ2, I would rather return to R:TW than to Civ3, which I definitely played enough to dislike.

                    As I said I didn't buy the 2 predecessors and therefor, can't do a direct comparison. But I am personally in favor of the R:TW strategic choice. Here are a few details I like/dislike. Since I don't know the predecessors, I will compare to Civ3.

                    - I dislike the goal of R:TW. It is to conquer, nothing else. It does have a builder part, but you can't beat the game as a builder, you still need to conquer. This is poor, but then, it's Rome, not China or India.

                    - I like the experience stars your generals get. It makes troups stronger and prevents them from running away before time, if you don't auto-resolve combats (and you really shouldn't). If you auto-resolve, these stars decide the outcome of the battle. You can beat a stack thrice as strong as yours, if you have a general and the enemy only a captain. This is bad, but then, as I said, you shouldn't auto-resolve.

                    - Terrain does matter bigtime. In Civ3, once a mountain is roaded/RR'd, it becomes like flat land. In R:TW mountains are impassable, period. You can use the terrain to your advantage, you can block key passages etc.

                    - Movement is limited, period. There is no infinite RR-movement boredom like in Civ3. You have to divide your forces up to your fronts, and if you make mistakes, you lose, and deserve so. You have to live with the fact, that bringing reinforcements may cost ten turns, they are not instantly there like in post-medieval Civ3. In order to keep your troops in shape, you have also to maintain cities with barracks, stables and training grounds here and there, or you would have to return them to your heartland to recover.

                    - One tile (they are invisible, but exist nonetheless) can carry up to 20 units, not a single unit more. This is good, and prevents from the "the biggest stack wins" philosophy of Civ3. Cities can be defended by at most 20 units too and if you are attacked it with 2 stacks, you have a disadvantage. Seems bad, but then, if you get sieged, you deserve to lose. Build watch towers and challenge the enemy while he approaches in open land.

                    - Corruption works different than in Civ3. Buildings are ready after "n" turns, no matter if in your heartland, in France or down there in Carthage or Egypt. Corruption mainly affects your monetary revenue, as it should.

                    - The AI is stupid, true. Not only a bit, but very. It does strange things, like break a siege in a whim, like attacking everything in sight with huge naval stacks, except the single bireme that blocks its port, and other annoyances. I suppose the game is much better in MP mode, but I didn't try this. But I generally like the approach of the developers not to dumb down the whole game to the level the AI can comprehend, and destroying MP fun with it.

                    There will surely be more to write about, when I return to the game, but as it stands, I will MMORPG a bit (like a year, or two).

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                    • #40
                      Just got R:TW a couple weeks ago; good game and interesting blend of RTS. I don't like the battles as much as Empire Earth, which I also don't like compared to WC3. Yes, I recognize slow troops tgat are slow to respond is more realistic etc., but it makes for frustrating and boring battles, IMO. ATM, I prefer it to C3C SP, but certainly not PBEMs and SGs. That said, I've only beat the Prologue and am continuing that game for while because it 'doesn't matter' to get an idea of how the game works.
                      "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                      -me, discussing my banking history.

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                      • #41
                        The above few posts are good. I was about to ask if there is anything people don't like about TW before I buy it. I'm currently leaning against it right now but friends highly recommend it.
                        "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                        "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                        2004 Presidential Candidate
                        2008 Presidential Candidate (for what its worth)

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                        • #42
                          I don't like:

                          how your population riots like mad after a certain point.

                          how your armies are easily bribed (including generals) by the AI

                          naval battles are weak compared to the ground battles.

                          hmm some others as well Im sure...

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                          • #43
                            Three valid points, the first two of which will be balanced in patches, I a m pretty sure. We have to consider that the game is barely out 2 months. The third hardly, the AI is not very smart anyway, and since all naval battles have to be auto-resolved, not much will change.

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                            • #44
                              Originally posted by Sir Ralph
                              Three valid points, the first two of which will be balanced in patches, I a m pretty sure. We have to consider that the game is barely out 2 months. The third hardly, the AI is not very smart anyway, and since all naval battles have to be auto-resolved, not much will change.

                              I agree. I would add that its annoying that you have to chase fleeing ships all over the map. Sink, dammit!

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                              • #45
                                RTW is amazing...
                                To us, it is the BEAST.

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