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  • #16
    I've already used it to it's extreme in order to the turn round a race for the Hoover dam which I was previously losing

    However, I am delighted to say my exploit has been officially recognised on the Civfanatics GOTM page , with a link to this thread. I don't mind it being banned really, just pleased I managed to find it - although I'd look upon this as the Importing of Labour - the starvation being the price you need to pay, I mean when London made the underground didnt they import Irish labour to do it, of which many perished?

    Cheers
    Matt
    Up The Millers

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    • #17
      What exactly would be banned? I confess that I don't think this is an exploit. Lots of strange things happen in anarchy and civil disorder
      Illegitimi Non Carborundum

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      • #18
        How could you fit that many citizens into the city screen? COULD you even click finely enough to turn them all into CEs?
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

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        • #19
          Good question, MWIA, I didn't think of that!
          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

          Duas uncias in puncta mortalis est.

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          • #20
            One at a time, MWIA, so you're always just clicking on the last one.

            Boy, talk about tedium!
            Solomwi is very wise. - Imran Siddiqui

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            • #21
              This exploit may be allowed because there are so few willing to do the neccessary micromanaging
              Don't eat the yellow snow.

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              • #22
                Yes indeed - if you managed to do that much to win a game, full credit to you. :b
                Consul.

                Back to the ROOTS of addiction. My first missed poll!

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                • #23
                  I disagree with the above, you do not be switching every turn, specialists do NOT add to the unhappiness (Interesting but true), only eat food, therefore you could have 50 specialists and if your current pop is happy none of them need to be entertainers, obviously you'll need to be happy enough to be able maintain a size 21 pop, which can easily be achieved by the ascertaining Happiness wonders/luxuries + marketplace ect & not engaging in long long wars.
                  Therefore you only need to make them engineers once (pollution will mess up your tile's like normal but this shoudnt effect the extra army), here's my example, in my current game for example purposes only I boosted London to a size 45 (a lot of my workers were in france so coudnt be bothered to bring any more back), this added a tremendous 46 sheilds per turn taking London's estimated time to complete the Wonder SETI program from 17 turns to 8 (obviously it'll be a bit more than 8 due to starting) but say if an IA was projected to finish this wonder in 15 turns this would have been the difference - therefore I reject it takes micromanagement as it's a one-off monouvour which took me about 2 minutes.
                  Attached Files
                  Up The Millers

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                  • #24
                    Starvation doesn't reset your specialists every turn?
                    Enjoy Slurm - it's highly addictive!

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                    • #25
                      Originally posted by jshelr
                      What exactly would be banned? I confess that I don't think this is an exploit. Lots of strange things happen in anarchy and civil disorder
                      The ban would either be on adding settlers/workers to a city in disorder beyond it's ability to support them with food, or, to keep it simpler, on adding them to any city in disorder whatsoever. So far, this looks like an oversight in programming on Firaxis's part rather than an intentional effect of loosing control of your city, at least IMO.
                      Enjoy Slurm - it's highly addictive!

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                      • #26
                        Originally posted by Rommel2D
                        Starvation doesn't reset your specialists every turn?
                        I always thought it did.

                        As for an oversight in Firaxis' programming.....CivIII has been out for what, 3 years now? We are now getting to the very extremity of useful exploits with this little gem , and I'm sure given another couple of years some more increasingly eccentric exploits could be found.

                        I can only return to my earlier comment on this.....look at your situation - it is late game and you probably have the game easily won by now (or at least, you should have!)....so by the time you have sufficient excess Workers to sacrifice without this being substantially detrimental to your empire, this just becomes an exercise in semantics

                        Hats off in recognition of Worthingtons' intellect and powers of lateral thinking however, for discovering what will now forever be known as the Worthingtons Manoeuvre
                        So if you meet me have some courtesy, have some sympathy and some taste
                        Use all your well-learned politesse, or I'll lay your soul to waste

                        Re-Organisation of remaining C3C PBEMS

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                        • #27
                          There is something I do not understand on the screenshot above.
                          You have a normal tile prod of 23 shields and with 28 engineers your total shield prod is 46
                          The only relation I see between 23, 28 and 46 is that 46 = 2*23.
                          Wouldn't that mean that, whatever the number of engineers, they may at best only double your shield prod?
                          Last edited by Dry; October 15, 2004, 05:22.
                          The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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                          • #28
                            Originally posted by Dry
                            There is something I do not understand on the screenshot above.
                            You have a normal tile prod of 23 shields and with 28 engineers your total shield prod is 46
                            The only relation I see between 23, 28 and 46 is that 46 = 2*23.
                            Wouldn't that mean that, whatever the number of engineers, they may at best only double your shield prod?
                            The reason for all this is that shields contributed by CEs don't appear in the resources per turn count. If he has 46 shields from CEs (I ain't going to count all of them), then his total production is the 46 shields shown in the free shields per turn box + the 46 from CEs. Or whatever the exact numbers are. The key is that you have to actually count the number of CEs you have to account for the shields they give you - they aren't added to the total shown.
                            Consul.

                            Back to the ROOTS of addiction. My first missed poll!

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                            • #29
                              Ok. So, 46 is prod with factory & plant.
                              Plus 56 of the 28 CEs, makes a total prod of 102 per turn.
                              That would fit indeed the 8 turns (==8 rows) left to complete SETI.
                              The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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