Originally posted by Jaguar
I always feel that a square producing no sheilds is kind of wasteful. The value of a wheat square with four food instead of three (in despotism) is that it can contribute to feed another worker who will gain shields. However, each added laborer adds one unhappy ciitzen.
I always feel that a square producing no sheilds is kind of wasteful. The value of a wheat square with four food instead of three (in despotism) is that it can contribute to feed another worker who will gain shields. However, each added laborer adds one unhappy ciitzen.
Thus, in the early game, irrigating is generally the right move in core cities, but mining is often the right move in outlying areas where corruption reduces the benefit from the luxury slider and makes shields harder to come by. Another issue that might come into play is if the only high-food city around is not the capital and has no river or other significant commerce bonuses, in which case targeting food and boosting the luxury slider enough to take advantage of the food may be prohibitively expensive under some circumstances. The exact balance of when to do what isn't something I can provide a formula for. But if you pay attention and watch for situations where you mine but have enough shields that you could have irigated or where you irrigate only to find that you're not getting enough shields to take advantage of the irrigation, that can help you get better at choosing which to do.
Also note that with a granary, bringing a city up above five surplus food is pointless until the city grows past size 7. So if a city has access to two wheat tiles or a wheat and a cow, the only reason why it might make sense to irrigate both is if a player is willing to micromanage enough to have another city use one of the tiles half the time on an alternating basis. (The situation is a little different for Agricultural cities built next to fresh water, since they get a food bonus from the city tile in addition to other food bonuses.) There is no point giving up shields for extra food if the extra food won't do any good. (Note that without a granary, seven food does have an advantage over five. But in that case, what's really needed is a second city to take over some of the extra food.)
Once a city reaches size 12 (or some smaller "permanent" size if crowding requires that it stay smaller), it generally makes sense to shift the city's operations to focus exclusively on production assuming the workers can be spared to change tile improvements. If hills, mountains, or such can absorb the extra food, leaving food bonus tiles irrigated can make good sense. But if not, shifting irrigation to mining once there is no longer a use for extra food can be a good way to get a few extra shields.
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