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  • DYP/RAR Mod's

    I recently came across a website that offered a couple of Modifications to CivIII Conquests. New units, new civ's, new city improvements, etc etc etc. It's not made or endorsed, obviously by Atari, Maxis, Sid Meier, Infogrames or any other official CivIII entity, so I know d/l at your own risk. But before I do and risk having to re-install Civ III, (or worse, re-format!) because of some bad bug or that it's just not worth the time (it IS free, after all), I thought I'd ask if anyone else had tried these and if they were worthwhile?

    TIA

    DreamSlave2112

    I've been trying
    to justify you
    In the end
    I will just
    defy you
    Poised for conflict at Ground Zero, ready for a war!
    Many nordic Fighting men, their swords and shields all gleam in the sun.
    Attention: All planets of the Solar Federation, we have assumed control.
    http://saveamerica21.tripod.com

  • #2
    I have not tried either one of these but recently downloaded and played to completion the TAM mod.

    "The Ancient Mediterranean Mod."

    I really enjoyed it.
    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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    • #3
      I'm playing DyP right now, it's awesome! Pretty much everything can be upgraded, so in the modern era you won't be left with 400+ Cavalry units just doing poilice duty - upgrade them to Air Cavalry and go whoop some a*s!

      It's also tougher coz you can't build mine/irrigation/roads without the proper tech, so develeopment in the early game is much slower.
      Don't drink and drive, smoke and fly.
      Anti-bush and anti-Bush.
      "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon

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      • #4
        I remember reading that part about roads and irrigation not being available until you have the tech. I think the Ancient World scenario in Conquests is like that; you have to research irrigation.
        Have you had any problems with the game crashing because of file conflicts? I read a news post where a player's game crashed because one of the units didn't have a graphics file associated with it, causing a file error.
        Poised for conflict at Ground Zero, ready for a war!
        Many nordic Fighting men, their swords and shields all gleam in the sun.
        Attention: All planets of the Solar Federation, we have assumed control.
        http://saveamerica21.tripod.com

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        • #5
          why dont you look at civfanatics or here at apolyton in the downloads area for scens?they are all trustable,as far as i know
          if you want to stop terrorism; stop participating in it

          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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          • #6
            Ahhh, the DyP mod. That one is FANTASTIC. I haven't played it since the PtW version.

            So there's a C3C version now, you say? Maybe I'll have to track this down when I next get some free time.
            Consul.

            Back to the ROOTS of addiction. My first missed poll!

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            • #7
              I tried, cannot see, what so much fuss about it. Many nice ideas, but... too many of them... so AI just cannot handle them and that is the major problem!
              1. Too many tech: to the point it is hard to decipher pre-request on the tech tree and plan accordingly.
              2. Barbarians are too strong: you obviously should not try to pop any huts before you have swordsmen type units. AIs have no clues of that and creating troubles for everybody. Make sure you have swords by the time grace period ends or you in a big trouble.
              3. Many wonders requre regular building(s), resource and other combination of requirements AI does not handle well.
              4. AI does not aware of population cost of the unit, so creating two types of expensive settlers (2 pop - 60 shield and 3 pop - 30 shield) hits AI very hard. AI just picks 30sh one, completes 30 shields and wait, wait... wait... (it is very long especially without granary) for 4 pop to reach that in fact may never happens because map generator does not designed for terrain changes implemented.
              5. Terrain changes: roughly as follow plains/coast 2 food, grassland 3, central square 4 and tile penalty on this, but each citisen consume 3 food! Thus, unless map generator gave to AI 4 grasslands it will never be able to finnish settler. Irrigation available only in the Middle Ages! Chopping forrests in the middle of the ancient era with monarchy goverment to lift tile penalty.

              Bottom line: on the second try (restarted to no huts/ barbarians) I realized that I am out expanding AI on emperor like I am playing regent (maybe worse I played regent maybe 2 like in vanila Civ III)... In the same time I tied up 2 out 5 initial cities to wonders (what is utter stupidity on my part) and still out expand and out research AI in isolation by like 1/2 of the era (I went to middle ages and met persians with incas: both being in contact and with decent land fell like 1/2 of the era behind). When I established embassy with Persians I saw 3 spears, no improvement and size one city building 3 pop- settler: it is long way to go to 4 pop with tile penalty in effect.

              My verdict: nice diversion form routine, but do not spend much time because you are playing against absolutly innept opponents.

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              • #8
                Well yes, it is unbalancing against the AI, as it was bound to be with multiple FP-type buildings and with an AI that just can't deal with all the new things. But this could actually help with Demi-god, Deity and Sid games.

                And a DyP DG or PBEM could be well worth it :b
                Consul.

                Back to the ROOTS of addiction. My first missed poll!

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                • #9
                  I'd be in for a PBEM with RaR.
                  "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                  -me, discussing my banking history.

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                  • #10
                    upgrade them to Air Cavalry and go whoop some a*s!
                    To what?

                    I'd be in for a PBEM with RaR.
                    I know DyP, but what is RaR?

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                    • #11
                      It's C3C DyP.
                      "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                      -me, discussing my banking history.

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                      • #12
                        Thanks, never mind then.

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                        • #13
                          Like MWIA, I haven't tried DyP since PTW days. It was pretty fun back then, but way too complex and too unbalancing towards the AI, so easier than normal civ. Also, it's very time consuming!

                          But it's a builder's dream
                          So if you meet me have some courtesy, have some sympathy and some taste
                          Use all your well-learned politesse, or I'll lay your soul to waste

                          Re-Organisation of remaining C3C PBEMS

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                          • #14
                            Originally posted by Aqualung71
                            But it's a builder's dream
                            You mean builder's hell. Just imagine NOT being able to finish all improvements in all cities.
                            Seriously. Kung freaking fu.

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