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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by punkbass2000
My experience was C3C, 1.22, BTW. AU mod, though, but I don't think that would matter.
From the 6 player 2-a-day PBEM:
Originally posted by Andydog
No, it automatically got destroyed because it had less than 10 culture points and only 1 pop, if I understand things correctly. Hence my waiting until the city gets to 10 culture or grows to size 2.
Originally posted by alexman
I believe you're right for C3C. They have been switching back and forth on this in earlier versions, so it's hard for me to keep it straight.
AFAIK, abandoning a city with a foreign majority counts as razing it. This hurts your reputation, mostly with the civ that held the majority - as if you had razed their city.
(emphasis added)
I am sure that Modo meant attitude, not reputation.
Both, actually. They will condemn you for the razing (attitude) and you won't be able to make up for it (the change is irreversible), hence it worsens your entire diplomacy for the rest of the game (reputation). It is hard to make out a difference in this special case.
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