I'm playing the Medieval Conquest for the first time as the Franks (yeah, I'm slow player) and I have a few questions:
1. There are clearly three tech trees: the Norse, the Christian and the Muslim, however it looks like I can research along any of them. Is this true? At the very least, it looks like I can't trade for techs outside of my tree.
2. The Norse and Muslim trees contain a bunch of units I can't built, but the Muslim tree also has some buildings I need, like Aqueducts and Libraries. The Christians can build Monastaries for 160 shields but it does the same thing as the 80 shield Library. Before I waste time researching these Muslim techs, I'd like to know if it's possible to build them, or are they Muslim only like the units?
3. The Norse start with Beserkers which are beefed up with a defensive bombard of 6 now. The Muslim tribe in the south of Spain had Keshiks very early too. The best I can build at the very start is Archers, and after connecting Horses and Iron, I can build Horsemen and Swordsmen. I seem to be surrounded and outgunned. Am I missing something or are the Christian civs at a severe unit disadvantage?
4. I don't get the whole reverse capture the flag thing. What exactly am I supposed to do with that holy artifact?
5. I can't get a clear accounting of victory points from the 'pedia. I know you get points for building wonders and capturing cities but I don't know how much or if there is more.
6. I'm Religious but there don't seem to be any decent gov'ts to switch too. I haven't looked through the tech tree exhaustively. What's worth switching too?
and finally...
7. Any good strategy hints? I took the two single cities in Brittany right after REXxing and Burgundy just declared war so I'll probably take them out next. I'm about to finish the first wonder (forget the name) that is the combination, Heroic Epic, Pentagon and Theory of Evolution. Just like TOE, you get a unique boost to the tech that lets you build knights. I'm not sure what to pursue after that.
1. There are clearly three tech trees: the Norse, the Christian and the Muslim, however it looks like I can research along any of them. Is this true? At the very least, it looks like I can't trade for techs outside of my tree.
2. The Norse and Muslim trees contain a bunch of units I can't built, but the Muslim tree also has some buildings I need, like Aqueducts and Libraries. The Christians can build Monastaries for 160 shields but it does the same thing as the 80 shield Library. Before I waste time researching these Muslim techs, I'd like to know if it's possible to build them, or are they Muslim only like the units?
3. The Norse start with Beserkers which are beefed up with a defensive bombard of 6 now. The Muslim tribe in the south of Spain had Keshiks very early too. The best I can build at the very start is Archers, and after connecting Horses and Iron, I can build Horsemen and Swordsmen. I seem to be surrounded and outgunned. Am I missing something or are the Christian civs at a severe unit disadvantage?
4. I don't get the whole reverse capture the flag thing. What exactly am I supposed to do with that holy artifact?
5. I can't get a clear accounting of victory points from the 'pedia. I know you get points for building wonders and capturing cities but I don't know how much or if there is more.
6. I'm Religious but there don't seem to be any decent gov'ts to switch too. I haven't looked through the tech tree exhaustively. What's worth switching too?
and finally...
7. Any good strategy hints? I took the two single cities in Brittany right after REXxing and Burgundy just declared war so I'll probably take them out next. I'm about to finish the first wonder (forget the name) that is the combination, Heroic Epic, Pentagon and Theory of Evolution. Just like TOE, you get a unique boost to the tech that lets you build knights. I'm not sure what to pursue after that.
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