This is with latest patch:
1. Mesopotama : Egypt is somewhat easier to play than historicaly because of the AI barb behavior bug. Restoring PTW barb behavior would give Egypt more of a challenge since they'd then have to spend much more energy fighting the barbs.
2. Rise of Rome : Appears a little too much Rome-centric with only Rome able to build "Citizen" in addition to the Legions and Garrisons. Plus Rome is actually allowed to build the NM (with Ivory.)
3. Fall of Rome : In my game, the Sassidens who start with Tribal Council actually switched govts to Imperalism upon aquiring the Imperalism tech. Imperalism should be made non-tradable and also greatly increase in price so the Sass don't even think about aquiring.
Also the AI doesn't emulate the massive movement of the barb tribes that occured during this era. (Too many to list)
4. Meso America: I'm thinking that the minor tribes should be in a locked alliance against the three major ones individually.
5. Middle Ages: It's very jarring most of the way thru to find Russia in possesion of Aquaducts. (That's in the Bryzantie section!) Looks like the non-tradable beginnings of each of the optional tech branches are way too cheap. It could also use some locked wars:
1. England vs Celts
2. Cordvians vs Castile.
Many others, might be difficult to fit them all in the four alliance structure.
In addition, the AI doesn't emulate the massive movement of muslem civs that took place this era. (****es from Libya to Mesopotaina, Turks from Turkenstan to Turkey)
6. Age of Discovery : The Spanish Empire intrique isn't represented at all in the game. Spain had much more trouble keeping their occuplied terriorities in Europe in line than actually taking them to begin with. In many cases, it was their own nobles sent as military generals to keep the local population under control that rebelled.
7. Rise of the Shogun : Way to easy to bribe the AI into voting for you.
8. Age of Napolean : AI gives away cities for MPP. 'nough said.
9. World War II in the Pacific: AI's problems pulling off a naval invasion really show thru in this conquest. (Granted it's much better than in vanilla)
1. Mesopotama : Egypt is somewhat easier to play than historicaly because of the AI barb behavior bug. Restoring PTW barb behavior would give Egypt more of a challenge since they'd then have to spend much more energy fighting the barbs.
2. Rise of Rome : Appears a little too much Rome-centric with only Rome able to build "Citizen" in addition to the Legions and Garrisons. Plus Rome is actually allowed to build the NM (with Ivory.)
3. Fall of Rome : In my game, the Sassidens who start with Tribal Council actually switched govts to Imperalism upon aquiring the Imperalism tech. Imperalism should be made non-tradable and also greatly increase in price so the Sass don't even think about aquiring.
Also the AI doesn't emulate the massive movement of the barb tribes that occured during this era. (Too many to list)
4. Meso America: I'm thinking that the minor tribes should be in a locked alliance against the three major ones individually.
5. Middle Ages: It's very jarring most of the way thru to find Russia in possesion of Aquaducts. (That's in the Bryzantie section!) Looks like the non-tradable beginnings of each of the optional tech branches are way too cheap. It could also use some locked wars:
1. England vs Celts
2. Cordvians vs Castile.
Many others, might be difficult to fit them all in the four alliance structure.
In addition, the AI doesn't emulate the massive movement of muslem civs that took place this era. (****es from Libya to Mesopotaina, Turks from Turkenstan to Turkey)
6. Age of Discovery : The Spanish Empire intrique isn't represented at all in the game. Spain had much more trouble keeping their occuplied terriorities in Europe in line than actually taking them to begin with. In many cases, it was their own nobles sent as military generals to keep the local population under control that rebelled.
7. Rise of the Shogun : Way to easy to bribe the AI into voting for you.
8. Age of Napolean : AI gives away cities for MPP. 'nough said.
9. World War II in the Pacific: AI's problems pulling off a naval invasion really show thru in this conquest. (Granted it's much better than in vanilla)
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