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A Captured City - How to prevent Culturely Losing it?

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  • A Captured City - How to prevent Culturely Losing it?

    A CAPTURED CITY
    AT WAR WITH ITS FORMER MASTERS
    HUGE GARRISON OF TROOPS IN ITS WALLS
    NEW MASTERS QUELL RESISTANCE
    CITY IS CULTURALLY LOST TO ENEMY

    How do I prevent this situation. I captured a city. It was a relatively large one, it was close to his capital. I moved an absolute immense horde of troops into the city. All resisters were brought to me on silver plates. Why is it that the city returns (itself ) to my enemy, and all my army is lost with it.

    Side Question: What of all my men? Do they "JOIN" the enemy? TREASON!? Or do they just Pooff disappear?

    I MUST know how to prevent this from the future. So please. Help me good Warriors of Apolyton! But seriously, I need to prevent this disgusting situation from arising again. Thank you.

  • #2
    The troops disappear, sort of executed.

    In a sense you can never really prevent it, unless you turn that feature off during the game settup.

    There is a tool called the flip calculator that will tell you how many troops are needed in a given situation.

    I can't remember if it is on poly, but it is on CFC.

    A few aids are to cut roads to the capitol, place troops on tiles that are in the cities cultural borders. Rush temples and libs and have a connection to your capitol.

    This can be an airport/harbor or road.

    I also rush workers or settlers from the city to shrink it down and off course place all or nearly all citizens on specialist work to starve them down.

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    • #3
      Re: A Captured City - How to prevent Culturely Losing it?

      Originally posted by theDragon
      I MUST know how to prevent this from the future. So please. Help me good Warriors of Apolyton! But seriously, I need to prevent this disgusting situation from arising again. Thank you.
      What vmxa1 said.

      Or if you're playing one of the expansion packs Play the World or Conquests (and not plain Civ3), you can turn cultural conversions off in the game setup and be done with it without hassle.

      Comment


      • #4
        Someone over at CFC said starving foreign citizens costs you AI attitude, much like razing a city or disbanding their workers. If that's true then maybe razing makes more sense for non-wonder cities. At least that way you keep some free workers in the deal.

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        • #5
          Originally posted by vmxa1
          cut roads to the capitol


          Rush temples and libs and have a connection to your capitol.
          I have found these to be the two most effective methods. Immediately severing the roads to the enemy capital, IMO, drastically reduces the chances of a cultural conversion. Rushing a temple or library (which will add your culture to the city) virtually eliminates the chances of cultural conversion.
          "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

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          • #6
            Originally posted by gunkulator
            Someone over at CFC said starving foreign citizens costs you AI attitude, much like razing a city or disbanding their workers. If that's true then maybe razing makes more sense for non-wonder cities. At least that way you keep some free workers in the deal.

            While this may be true, it is immaterial. At least to me, because by the time you are capturing and trying to hold metros, you are into the furious attitude to stay.

            So there is no need to be concerned about how you affect their attitude towards you.

            This may be worth thinking about early in the game, but not in the modern age.

            Comment


            • #7
              Re: Re: A Captured City - How to prevent Culturely Losing it?

              Originally posted by Sir Ralph
              Or if you're playing one of the expansion packs Play the World or Conquests (and not plain Civ3), you can turn cultural conversions off in the game setup and be done with it without hassle.
              Is this on as a default setting?

              Does anybody know where can I find this flip calcuator?

              I was wondering how do I know how many troops I need to leave in a captured city to suppress resistors - I don't want to tie down any more troops than neccessary.
              Who is Barinthus?

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              • #8
                Originally posted by vmxa1



                While this may be true, it is immaterial. At least to me, because by the time you are capturing and trying to hold metros, you are into the furious attitude to stay.
                However it is quite an issue with scenarios. I'm playing Rise of Rome as Rome and would dearly love to raze or at least starve all of Carthage down to nothing. Rome is not in a commanding military situation early in the scenario. You are surrounded by civs on all sides. I can't afford an AI dogpile just because it is convenient for me to wipe all Carthaginians off the map.

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                • #9
                  There ought to be some absolute number of troops which would 100% prevent flipping. Or atleast a proper fight between the rebels and you troops. We're at war, martial law is at place, dammit! My troops sleep and get their throats slit. Whole 6th Army never got to Stalingrad, because Kiev flipped...

                  About Carthago...
                  I've allways wanted to play "Russ Meyer's Civilization"

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                  • #10
                    Flip calc:

                    Edit: I will always have the latest version linked in to the first post so you don't have to go looking through the thread for it... Please note that Version 1.5 contains a significant change to the distance formula, you should update to this version straight away. Version 1.5 'Distance'...


                    Yes culture flip is on by default.

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                    • #11
                      vmxa1 - much appreciated
                      Who is Barinthus?

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                      • #12
                        Cool, we aim to please.

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                        • #13
                          Originally posted by vmxa1

                          I also rush workers or settlers from the city to shrink it down and off course place all or nearly all citizens on specialist work to starve them down.
                          thats so evil, can i use it
                          anti steam and proud of it

                          CDO ....its OCD in alpha order like it should be

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                          • #14
                            Sure and you can rush those items, even when they are in resistance. Just use structures and units. Well you need recycle to get shields from structures, but it is great to use a factory to rush a temple in some far flung city.

                            You stop the pollution it was causing, stop the maint and gain something.

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                            • #15
                              Enoug troops *will* prevent a flip. You may need silly amounts of them though. Often I raze just to avoid the hassle of preventing/dealing with flips.

                              BTW, the troops that disappear during a flip is my single biggest complain about civ3. If I could get one thing fixed(and one thing only) in a patch, that would be it. The way slaves revolt in ctp is a good example on how it could be done.
                              Don't eat the yellow snow.

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