A few questions about giving civ traits to improvements:
1. Does a civ with a certain trait get buildings marked with a certain trait at half cost? (ie. militaristic civs get militaristic improvements for half cost, commercial civs get commercial improvements for half cost)
2. Are militaristic buildings the only ones that can be built while mobilized for war?
3. Does a wonder with the effects of Smith's Trading Company pay for all commercial improvements?
4. How does the AI determine what a "growth" building (or other governor build never/often type) is?
1. Does a civ with a certain trait get buildings marked with a certain trait at half cost? (ie. militaristic civs get militaristic improvements for half cost, commercial civs get commercial improvements for half cost)
2. Are militaristic buildings the only ones that can be built while mobilized for war?
3. Does a wonder with the effects of Smith's Trading Company pay for all commercial improvements?
4. How does the AI determine what a "growth" building (or other governor build never/often type) is?
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