The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yes it is 512. You will have to raze someones towns to build another one yourself. They did raise the unit limit so that is not an issue any longer (rarely).
Originally posted by Fervetu
i've created a 360*300 game with 16 civ but I have reached the maximum amount of town.
How can I change this number ?
What kind of monster rig do you have??!!
Or do you have one of those distributed computing things going to support your crack habit?
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
@Kuci: And what monster of a computer do you have?
Actually, with only 16 civs, it just might run tolerably on my lowly 2GHz Celeron - 16 civs on a Huge map is no problem, and I find that the civ count is a bigger factor than raw map size.
Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
Could be worse. In Civ II & SMAC the limit was a mere 255. (city id # 0 was reserved for ineranal program use)
If you don't want to reduce the map size from the 360 * 300, you need to reduce allowed city spots. One way is greatly increase the water tiles. (Check out the Shogun-Japan conqest.) It's the largest map of any conquest, but there is so little non-water tiles it's very tight with 18 civs.
Another way is to edit types of terriagn cities are allowed on. Yup, removing Desert & Tundra help, but you would also need to:
1. Remove all forest overlaping with Tundra.
2. Disallow the building of forests in Tundra.
Otherwise the humans still can.
Also, recheck any over size large map when done to ensure there's no way to decently place 512+ cities on the map.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
My experence agrees with you. On my previous computer I played Fall of Rome. I could greatly see the AI turns speed up every time I knocked out a civ.
Originally posted by Last Conformist
@Kuci: And what monster of a computer do you have?
Actually, with only 16 civs, it just might run tolerably on my lowly 2GHz Celeron - 16 civs on a Huge map is no problem, and I find that the civ count is a bigger factor than raw map size.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
Comment