The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
This may be a stupid question, but I haven't found the answer in the manual or the pedia.
holding shift adds, but how do you remove items from it? I have tried cntrl-shift. alt-shift..nothing
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
thanks! that did the trick...i feel so ashamed...such a simple answer.
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
well, the game usually defaults to a military unit after building a structure, and to cut down on having to say "no, don't build a spearman, build a market place", it can be useful.
And the game usually tells you what it is building next even if it is queued.
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
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