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  • a question about expansion features

    if you have C3C is there any reason to buy PTW? what features (if any) am i missing by not having PTW?

    thanks

  • #2
    The only difference is that you can't launch a PTW game with Conquests, you need the disc for that. Otherwise, everything in PTW is included in Conquests.

    Oh yeah, there's some user created scenarios that come with PTW you miss out on as well, but you can probably DL them from here or over at Civfanatics.com.

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    • #3
      The problem with conquests is a bunch of unfixed bugs, some changes a lot of people don't like (especially wrt corruption), etc. I personally would only get one or the other (though I have both), depending on which you think you'll like better. The problem is that you can't have PtW gameplay with C3C.

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      • #4
        Originally posted by Kuciwalker
        The problem with conquests is a bunch of unfixed bugs, some changes a lot of people don't like (especially wrt corruption), etc. I personally would only get one or the other (though I have both), depending on which you think you'll like better. The problem is that you can't have PtW gameplay with C3C.
        I basically have quit playing Civ3 in all its forms, until the bugs are ironed out or maybe Civ4 comes out and is hopefully mostly bug free. Why a franchise with such a great legacy, would let so many annoying bugs remain in its game is beyond me. I can only guess that the publisher Infogrames (I refuse to call them Atari, they don't deserve it). may be the reason for pushing various games out the door before bugs are ironed out. One nice thing about these forums, is that I can come here every once in a while to see if the current version of the game has been fixed or not. At the moment, sadly, it is not.

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        • #5
          PtW and vanilla are AFAIK bug-free.

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          • #6
            PtW has few bugs left (the city rank corruption bug aka RCP being one of them), which were announced to be fixed in Conquests (the classical Firaxis Deception: "buy our next game, it will be guaranteed bug free"). Astoundingly, this promise was kept, the PtW bugs are gone, except that tenfold more bugs were introduced, which never will be fixed.

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            • #7
              I thought RCP was just a way of "exploiting" the corruption system, not a bug.

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              • #8
                The fact alone, that such an exploit is possible, is a bug. It was fixed in Conquests. But look at every PtW PBEMs out there (there are quite a few left and even newly started). Everyone is RCPing, because not doing so would put you at a disadvantage. Not fun, definitely.

                By the way, I called it "City rank corruption bug". RCP being only a synonym ("aka").

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                • #9
                  Originally posted by Willem
                  The only difference is that you can't launch a PTW game with Conquests, you need the disc for that. Otherwise, everything in PTW is included in Conquests.

                  Oh yeah, there's some user created scenarios that come with PTW you miss out on as well, but you can probably DL them from here or over at Civfanatics.com.
                  You can play PTW with C3C, you just don't have the editor for PTW and can't make new scenarios. I have a PTW PBEM going and never mount my PTW disk.

                  I have also loaded a few games DL from here.

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                  • #10
                    The newest patch, 1.22 conquests, fixes all bugs associated with corruption, forbidden palaces, secret police HQ...

                    Also, quite a few other bugs were fixed, although I don't remember all of them...

                    The technology radio was removed, thank god, and radar towers or whatever are now available I think with advanced flight.

                    And police stations now reduce corruption as well, not just war weariness.

                    The only drawback is that some buildings, particularly the new ones, and the great wonders, again, particularly the new ones, don't always show up on the city view screen. Ultimately though, this doesn't really matter, considering that this doesn't affect gameplay...

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                    • #11
                      Originally posted by Sir Ralph
                      The fact alone, that such an exploit is possible, is a bug.


                      No, it isn't a bug. It's the intentional functioning of the program, and the player is using the corruption model to minimize corruption. It's no more a "bug" than using the FP far away from your Palace is a bug.

                      What it is is poor design/over powerful, but it wasn't a bugfix.

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                      • #12
                        Originally posted by Kuciwalker
                        Originally posted by Sir Ralph
                        The fact alone, that such an exploit is possible, is a bug.


                        No, it isn't a bug. It's the intentional functioning of the program...
                        No, it isn't. That would be why they said 'oops' and tried to fix it.
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                        • #13
                          Well, we know they won't fix em all. We also know they won't fix anymore with C3C.

                          I like PTW better than C3C. That itself is sad.

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                          • #14
                            Originally posted by notyoueither
                            No, it isn't. That would be why they said 'oops' and tried to fix it.
                            Corruption functioned the way it was designed to (it wasn't some typo, or a memory leak, or a unit dissappearing randomly) - they just didn't realize the gameplay consequences of that design.

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                            • #15
                              Originally posted by Kuciwalker


                              Corruption functioned the way it was designed to (it wasn't some typo, or a memory leak, or a unit dissappearing randomly) - they just didn't realize the gameplay consequences of that design.
                              No, it didn't. They never intended RCP to be the answer to corruption in cIIIv. They never intended equidistant cities to share ranks. That's why they changed it when they found out about it.
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