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Anybody else find this as funny as I did?

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  • Anybody else find this as funny as I did?

    Even though they're on a different continent, and by the time I faced any ACs they'd be obsolete, when I saw New York three turns away from SoZ, I couldn't resist researching Metallurgy at a 4 turn pace, to ensure that it was pretty much a wasted wonder.

    On a curious note, five civs started on my continent, and three on the other, yet the map gods gave us one iron to fight over and stuck seven of them on the other continent.
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    Solomwi is very wise. - Imran Siddiqui

  • #2
    not funny

    lots of cities on that map.

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    • #3
      Don't mistake me for MrFun.

      Huge map. Of course, the majority of them are mine. More used to belong to the Zulu than do now, and several used to belong to the fondly remembered Indians.
      Solomwi is very wise. - Imran Siddiqui

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      • #4
        I tried to build statue of zeus in my last game even though it was already expired. I had nothing better to build . But I still failed in building it . The AI still pursued it, even after it was obsolete.

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        • #5
          Re: Anybody else find this as funny as I did?

          Originally posted by Solomwi
          Even though they're on a different continent, and by the time I faced any ACs they'd be obsolete, when I saw New York three turns away from SoZ, I couldn't resist researching Metallurgy at a 4 turn pace, to ensure that it was pretty much a wasted wonder.
          Won't you have to trade them Metallurgy? In Civ3 wonders don't expire until the owner has the appropriate advance (though I don't know the tech situation; maybe they're right behind you and it won't be a problem.)

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          • #6
            Yes, as Kloreep points out, you would have to uplift the Americans quite drastically to prevent them from getting any use out of the Statue of Zeus. This is not worth it: the Statue of Zeus is increasingly worse the larger the map, so on this Huge map its effects would hardly be felt if you were to let the Americans have it. It's better just to keep your tech lead.
            And her eyes have all the seeming of a demon's that is dreaming...

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            • #7
              Meh, I was thinking it keyed on the player. Brain cramp, I guess, because I made sure Germany got to education before it could get a post-Ed jump from the GL. I agree that keeping the lead is better, especially since nobody else has discovered chemistry yet, and my lead is about 4 techs on all three overseas civs (more on my own neighbors). Ahh, the joys of an ancient SGL giving the Pyramids to an agricultural civ.

              One side note on the SoZ itself, though. Huge, uncrowded maps slow down the tech pace enough that I've been able to get over 20 ACs out of it fairly consistently. As long as you intersperse them with normal stacks, rather than trying to wait and accumulate one big stack of them, it's still pretty powerful.
              Solomwi is very wise. - Imran Siddiqui

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              • #8
                I like SoZ on small maps

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                • #9
                  I like SoZ on all maps

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                  • #10
                    great chat

                    sure looks like you are having a good game there
                    Gurka 17, People of the Valley
                    I am of the Horde.

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                    • #11
                      Ok why is SoZ not desireable on larger maps?????
                      *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                      • #12
                        Having built it twice on huge maps, all I had a problem with was the distance between the core city that built it and the frontier where they were needed. Because only one city can produce them and it takes them 5-10 turns to get to the front, it's incredibly hard to senc an AC SoD at an enemy. As I said above, though, that was negated by the sheer numbers the tech pace allowed. You still need to build your army as if they aren't coming, then add them in to bolster the existing forces, rather than be the forces. A single AC acts as a great city buster to get rid of that first defender.
                        Solomwi is very wise. - Imran Siddiqui

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                        • #13
                          Originally posted by conmcb25
                          Ok why is SoZ not desireable on larger maps?????
                          Compare the number of troops you build in a typical Tiny map game to the number of troops you build in a Huge map game. Since the Statue of Zeus always produces units at the same rate on both map sizes, its contribution to your army is much less percentage-wise on a Huge map than on a Tiny map.

                          Also, smaller maps favor warmongering in the early-game, while larger maps favor building. A builder game typically has a faster tech pace than warmonger game. Therefore the mileage you get out of the Statue of Zeus in a Huge/builder map is lower.
                          And her eyes have all the seeming of a demon's that is dreaming...

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                          • #14
                            Good points, Dom. On huge maps, it's more of a niche wonder, though still nothing I want my neighbors having.
                            Solomwi is very wise. - Imran Siddiqui

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                            • #15
                              On Tiny maps it can be your military.

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