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Originally posted by Rommel2D
It's an elimination game where fast-movers can't go through any rough terrain, including forest. You guys are sooo whitebread...
Tarzan?
So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste Re-Organisation of remaining C3C PBEMS
Originally posted by Rommel2D
It's an elimination game where fast-movers can't go through any rough terrain, including forest. You guys are sooo whitebread...
I REALLY can't imagine brushing past a city in an elimination game.
If I'm going to capture a third city and in the process destroy the rest of their civilization, I'd rather take the 12 pop city with the Great Wall itself than thrash away at a frontier nothing town that offers the same definsive bonus. (the OCN and corresponding corruption penalty has been modified to strongly discourage the formation of extra cities)
I REALLY can't imagine brushing past a city in an elimination game.
Actually, it's quite common in MP 1-city elim games. One reason you would do it to seize control of an opponents road. Example: I move a fat stack of horsemen next to your city. You reinforce the heck out of said city with spearmen, thinking that I'll attack it. Instead of attacking the city, I move 2 squares AROUND the city onto your road, so that I can go for a more weakly defended interior city (now that the bulk of your defense is in the city I just passed by).
Actually, now that I think of it, I don't think I've ever seen city walls give ZOC. Gonna have to test this one...
"Got the rock from Detroit, soul from Motown"
- Kid Rock "American Badass"
I have often been confounded by seeing units that aren't listed as having a ZOC and not in a fort lashing out as other units passed them by. I can't remember if this happened around cities, but it would make sense.
Originally posted by MotownDennis
Actually, it's quite common in MP 1-city elim games. One reason you would do it to seize control of an opponents road. Example: I move a fat stack of horsemen next to your city. You reinforce the heck out of said city with spearmen, thinking that I'll attack it. Instead of attacking the city, I move 2 squares AROUND the city onto your road, so that I can go for a more weakly defended interior city (now that the bulk of your defense is in the city I just passed by).
that's a good idea.
I imagine armies pwn even more than usual in elim games.
I imagine armies pwn even more than usual in elim games.
Pwn?
Actually, armies are less effective against other humans than against the AI, IMO. Humans aren't afraid to attack armies, and seem to be pretty good at disposing of them.
"Got the rock from Detroit, soul from Motown"
- Kid Rock "American Badass"
Conquests Armies are much better than pre-conquests:
1. Extra movement point. In addition to increasing speed, this gives an Army of Swords retreat ability against 1 MP defenders and also negates attacking Horsemen ability to retreat.
2. No Movement cost pillaging. Tear the roads up of enemy territory as you march thru, particlarly that connection to Iron / Horse / Luxary.
3. Higher Attack and Defense factors. 33% attacking and 20% defending? (I'm not sure about the numbers)
4. Multiple attacks allowed.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
Actually, armies are less effective against other humans than against the AI, IMO. Humans aren't afraid to attack armies, and seem to be pretty good at disposing of them.
Yes, but an army or two can pretty much guarantee taking a city. Especially a fast-mover army - three moves can get it pretty deep. Even worse, a Rider or Cav army
[q] Originally posted by joncnunn
3. Higher Attack and Defense factors. 33% attacking and 20% defending? (I'm not sure about the numbers)[/QUOTE]
It's calculated thusly: sum up all the attack values of the units in the army and divide by six. Add that to the average attack value. When you get the Mil. Academy, divide by four instead.
Yes, but an army or two can pretty much guarantee taking a city. Especially a fast-mover army - three moves can get it pretty deep. Even worse, a Rider or Cav army
Nope, I still disagree. There is absolutely no guarantee of taking a city from a human opponent with an army. You should see some of these people defend!
Of course, it helps. Yes, a Rider, Ansar, or Cav army is scary. I've just seen too many times when that Rider army takes out one or two pikeman in a city, loses some hp, and then is slaughtered by counterattacking medievals/knights/horses.
"Got the rock from Detroit, soul from Motown"
- Kid Rock "American Badass"
Isn't just about every tactic much more effective when used against the AI than other humans?
Originally posted by MotownDennis
No doubt about it. Armies really rock post-C3C.
I'm just saying that they are more effective against the AI than they are against other humans. That's been my experience anyway.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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