Theseus' post reminded me of something I forgot... the encouragement. 
Seriously, your game looks better than a lot of my warlord games did, from a fundamentals standpoint, and you'll find that one change in your approach will solve several problems at once. At warlord, you'll be able to take this core and ultimately dominate, so as soon as you get a few of these kinks worked out, you'll be ready for Regent.
One more tip... I'd put a city at Paris-777 to eliminate that northern 1f1s coastal tile, but let the other two go, as you'd have to place a city at Paris-22 to get one of them (too crowded on the capital and Paris-222 will secure the coastal border) and the other is out of reach.

Seriously, your game looks better than a lot of my warlord games did, from a fundamentals standpoint, and you'll find that one change in your approach will solve several problems at once. At warlord, you'll be able to take this core and ultimately dominate, so as soon as you get a few of these kinks worked out, you'll be ready for Regent.
One more tip... I'd put a city at Paris-777 to eliminate that northern 1f1s coastal tile, but let the other two go, as you'd have to place a city at Paris-22 to get one of them (too crowded on the capital and Paris-222 will secure the coastal border) and the other is out of reach.
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