"Bombardment failed" basically means that you missed your target. The reason that you seem to get more failures than the strength of the enemy defense implies is because game chooses what target you will attack (citizens, improvements, or units) without regard to whether or not there are actually any valid tergets. Thus, if there are no citizens to kill (i.e. a size one city), and the game selects "attack population", then you get an automatic failure. The game does not check whether or not there is anything to kill before deciding what should be attacked.
As for killing civilians being an atrocity, consider that as recently as WWII it was considered to be standard practice in war to demolish entire cities. It is only since then that the general populace has expected that attackers should deliberately minimize collateral damage--in earlier wars, attackers often considered MORE collateral damage to be desirable.
As for killing civilians being an atrocity, consider that as recently as WWII it was considered to be standard practice in war to demolish entire cities. It is only since then that the general populace has expected that attackers should deliberately minimize collateral damage--in earlier wars, attackers often considered MORE collateral damage to be desirable.
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