Patch Suggestion MOD - lite version 2.10
for Civilization 3: Conquests expansion pack (requires 1.22 patch)
Overview:
Why call it "patch suggestion"? Because changes in this mod represent a group of small tweaks, which if added to original Civ3: Conquests rules would improve game balance and fun. This is lite version of the mod, so it has fewer tweaks and is closer to original rules.
The spirit of the mod is to keep general feel of original Civ3 rules, while making changes only when it's necessary for balancing purposes and streamlining gameplay. Although it's a "lite" version of my original mod, it can be noticed that in some cases I took different approach making some rule changes.
Install instructions:
Just unzip the files in your "Civilization III\Conquests\Scenarios" folder. That way, you'll get ps-lite.biq and newly formed ps-lite folder with support files. Don't forget you need Conquests expansion pack to use this mod. It's also recommended to have 1.22 patch before starting this mod, but it could work without one.
What's new in this version?
Longbowmen and Medieval Infantry upgrade to Riflemen instead of Guerilla. When rifles started to be used, these troops were already obsolete.
Riflemen get their attack rating increased from 4 to 6 and their cost restored to 80 shields, to make them alternative to Cavalry when attacking, and to make it clear that they are better then some medieval bowmen.
TOW Infantry is added in the list of units that can be drafted in Civilopedia.
Democracy gains free unit support for 1 unit per town, 2 per city and 3 per metropolis. Without this, it often happened that Democracy had higher military upkeep cost then Republic, due to free unit support that Republic gained in Conquests, making the Republic a government with better economy as long as you had small of moderate army.
Fascism has its level of corruption increased to Problematic. To compensate, Secret Police HQ small wonder was made exclusive to Fascist instead of Communist government. This will lead to AI civilizations using Communism as war time government more often then Fascism, which is good thing since Communal corruption of Communism is usually better deal (even when without Secret Police HQ). Also, since effects of Secret Police wonder are greater then difference between Problematic and Nuisance level of corruption, Fascism won't really suffer from greater corruption at all.
P.S.
Zip also includes a bonus content.
Version 2.03 downloaded 45 times
for Civilization 3: Conquests expansion pack (requires 1.22 patch)
Overview:
Why call it "patch suggestion"? Because changes in this mod represent a group of small tweaks, which if added to original Civ3: Conquests rules would improve game balance and fun. This is lite version of the mod, so it has fewer tweaks and is closer to original rules.
The spirit of the mod is to keep general feel of original Civ3 rules, while making changes only when it's necessary for balancing purposes and streamlining gameplay. Although it's a "lite" version of my original mod, it can be noticed that in some cases I took different approach making some rule changes.
Install instructions:
Just unzip the files in your "Civilization III\Conquests\Scenarios" folder. That way, you'll get ps-lite.biq and newly formed ps-lite folder with support files. Don't forget you need Conquests expansion pack to use this mod. It's also recommended to have 1.22 patch before starting this mod, but it could work without one.
What's new in this version?
Longbowmen and Medieval Infantry upgrade to Riflemen instead of Guerilla. When rifles started to be used, these troops were already obsolete.
Riflemen get their attack rating increased from 4 to 6 and their cost restored to 80 shields, to make them alternative to Cavalry when attacking, and to make it clear that they are better then some medieval bowmen.
TOW Infantry is added in the list of units that can be drafted in Civilopedia.
Democracy gains free unit support for 1 unit per town, 2 per city and 3 per metropolis. Without this, it often happened that Democracy had higher military upkeep cost then Republic, due to free unit support that Republic gained in Conquests, making the Republic a government with better economy as long as you had small of moderate army.
Fascism has its level of corruption increased to Problematic. To compensate, Secret Police HQ small wonder was made exclusive to Fascist instead of Communist government. This will lead to AI civilizations using Communism as war time government more often then Fascism, which is good thing since Communal corruption of Communism is usually better deal (even when without Secret Police HQ). Also, since effects of Secret Police wonder are greater then difference between Problematic and Nuisance level of corruption, Fascism won't really suffer from greater corruption at all.
P.S.
Zip also includes a bonus content.
Version 2.03 downloaded 45 times
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