What if the Age of a military unit affected it? Age being measured in turns.
Lets say, for example, you have a military unit that is 50 turns old. Its combat effectiveness should be affected by this via some equation someone will come up with Also, the maintence costs should affect this. The older the unit, the higher the upkeep costs.
Though this should only apply to Industrial units and modern age units.
What effect would this have on gameplay? Well, not only would you have to upgrade your units via new technology platforms, you would also have to modernize your fleet to keep it at a combat effective level.
Say for example the Jetfighter. Both the US and russia have them, though you could say the Russian jets are getting old and outdated, while the US constantly develops new jet fighters.
In civ, this could be reflected by a player who every 20-30 turns rebuilds his jetfighters and keeps them updated, while another player just lets them sit there and get old because he doesn't have the Production power in his cities to build new ones.
This would mean, even though you have the strategic resources to build certain units, it doesn't mean you can keep them up to date to match other countries.
This would also mean that countries in the late game dont run out of things to produce, and that a 'skilled' player can maintain a smaller, but more effective fighting force than say his worst enemy
So, how about this: For every turn the unit is old, you incure a 1% penalty on your Attack/defense/movement stats. If your unit is 100 turns old, you might as well throw it away. You don't see any Biplanes fighting against jetfighters these days, do you ?
So basically, you have a neverending technology tree with every unit in itself. Keep in mind, i only propose this feature to units in the industrial age and above.
Lets say, for example, you have a military unit that is 50 turns old. Its combat effectiveness should be affected by this via some equation someone will come up with Also, the maintence costs should affect this. The older the unit, the higher the upkeep costs.
Though this should only apply to Industrial units and modern age units.
What effect would this have on gameplay? Well, not only would you have to upgrade your units via new technology platforms, you would also have to modernize your fleet to keep it at a combat effective level.
Say for example the Jetfighter. Both the US and russia have them, though you could say the Russian jets are getting old and outdated, while the US constantly develops new jet fighters.
In civ, this could be reflected by a player who every 20-30 turns rebuilds his jetfighters and keeps them updated, while another player just lets them sit there and get old because he doesn't have the Production power in his cities to build new ones.
This would mean, even though you have the strategic resources to build certain units, it doesn't mean you can keep them up to date to match other countries.
This would also mean that countries in the late game dont run out of things to produce, and that a 'skilled' player can maintain a smaller, but more effective fighting force than say his worst enemy
So, how about this: For every turn the unit is old, you incure a 1% penalty on your Attack/defense/movement stats. If your unit is 100 turns old, you might as well throw it away. You don't see any Biplanes fighting against jetfighters these days, do you ?
So basically, you have a neverending technology tree with every unit in itself. Keep in mind, i only propose this feature to units in the industrial age and above.
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