Hello,
As is customary with games I'm new to (even though I've had a heavy SMAC background), I'm playing in Citizen mode. Basically, in this game, I'm finally trying to attack neighboring Babylon.
I have a balanced force, or so I thought - some Knights, some Longbowman, some medieval Infantry. 100+ turns expecting my 1000+culture bases to wear down their 0-100 culture bases next door doesn't pan out.
So, I go into combat. Knights are 4-3-2, their defenders are Pikemen - 1-3-1. I'm thinking, I have PlasmaSteel Impact Rovers, and they have Plasma Steel Garrisons. Quasi-balanced battle, but the low-ass test difficulty should help, right?
Well, I notice something. My knights kept losing battles. A lot.
Thats ok, I think to myself. I got the medieval infantry guys, which are 4-2-1. So Synthsteel armored Impact Infantry, right?
They die too.
My question is - as much as it maligned, is there some sort of 'power bar' or something in Civ3 I'm not seeing, to see *why* these battles are going so hard for me, on fricking *Citizen* difficulty? I should be taking bases without so much as a thought at this difficulty.
What units are the anti-base units? Cannons?
As is customary with games I'm new to (even though I've had a heavy SMAC background), I'm playing in Citizen mode. Basically, in this game, I'm finally trying to attack neighboring Babylon.
I have a balanced force, or so I thought - some Knights, some Longbowman, some medieval Infantry. 100+ turns expecting my 1000+culture bases to wear down their 0-100 culture bases next door doesn't pan out.
So, I go into combat. Knights are 4-3-2, their defenders are Pikemen - 1-3-1. I'm thinking, I have PlasmaSteel Impact Rovers, and they have Plasma Steel Garrisons. Quasi-balanced battle, but the low-ass test difficulty should help, right?
Well, I notice something. My knights kept losing battles. A lot.
Thats ok, I think to myself. I got the medieval infantry guys, which are 4-2-1. So Synthsteel armored Impact Infantry, right?
They die too.
My question is - as much as it maligned, is there some sort of 'power bar' or something in Civ3 I'm not seeing, to see *why* these battles are going so hard for me, on fricking *Citizen* difficulty? I should be taking bases without so much as a thought at this difficulty.
What units are the anti-base units? Cannons?
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