I have played a few games with the Hittite nation for the first time since I got the new Conquests expansion. Looking at them, I assumed they wern't that special, so I decided not to give them a run.
But, one game, using random for my civ, I was given them. After looking them up in the civilopedia, I was shocked to see their UU. It was a chariot, but one with a 2 attack and 2 defence. I thought to myself, "Sheesh, a horseman availble almost at the same spearman come out."
I then played the game and dominated the AI on monarch level with the Hittite's UU. It was an easy win, the nation next door, the Inca, could not even begine to counter my UU with the normal archer counter-attacks that doom most archer rushes. I was even able to capture a few cities that only had warriors in them.
After consuming the Inca's technology and territory, I set my sights on the Romans. Even they we caught unprepared. I took out their Iron roads with my fast raiding chariots. Capture quite a few workers before they could run back to the city. And destroyed most of their attempts to colonize their surrounding area.
The point is that the Hittite UU is a very powerful and versatile unit. Having an 2 attack rating, it can capture cities and counter-attack archers sent out to engage it. Also, its 2 defence can help it hold its ground against an archer sent to defeat it, much unlike horsemen and your own archers.
But, the main strenght in the UU is it's speed and its availability. You can start making your chariots almost at the start of the game. Since the Hittites are expansionist, you can scout for horse and find "the wheel" technology extremly quickly. Also, it is availible to you almost at the same time archers and spearman are being made. Thus you will have a head start in many cases against the defenders. Also, while it takes 3 technologies to begine making horsemen, it takes only one to start making your UU.
Since it is a "fast" unit, it can survive a lot more battles then a normal archer ever could. Also, this makes it a great pillaging and worker raiding unit.
There are a few cons to this UU. One of which is that it can not move on mountains, volcanoes, marshes, and jungles. Also, it cost 30 shields to make. Much more then an archer, but the same as it would for a horseman.
-Ron
But, one game, using random for my civ, I was given them. After looking them up in the civilopedia, I was shocked to see their UU. It was a chariot, but one with a 2 attack and 2 defence. I thought to myself, "Sheesh, a horseman availble almost at the same spearman come out."
I then played the game and dominated the AI on monarch level with the Hittite's UU. It was an easy win, the nation next door, the Inca, could not even begine to counter my UU with the normal archer counter-attacks that doom most archer rushes. I was even able to capture a few cities that only had warriors in them.
After consuming the Inca's technology and territory, I set my sights on the Romans. Even they we caught unprepared. I took out their Iron roads with my fast raiding chariots. Capture quite a few workers before they could run back to the city. And destroyed most of their attempts to colonize their surrounding area.
The point is that the Hittite UU is a very powerful and versatile unit. Having an 2 attack rating, it can capture cities and counter-attack archers sent out to engage it. Also, its 2 defence can help it hold its ground against an archer sent to defeat it, much unlike horsemen and your own archers.
But, the main strenght in the UU is it's speed and its availability. You can start making your chariots almost at the start of the game. Since the Hittites are expansionist, you can scout for horse and find "the wheel" technology extremly quickly. Also, it is availible to you almost at the same time archers and spearman are being made. Thus you will have a head start in many cases against the defenders. Also, while it takes 3 technologies to begine making horsemen, it takes only one to start making your UU.
Since it is a "fast" unit, it can survive a lot more battles then a normal archer ever could. Also, this makes it a great pillaging and worker raiding unit.
There are a few cons to this UU. One of which is that it can not move on mountains, volcanoes, marshes, and jungles. Also, it cost 30 shields to make. Much more then an archer, but the same as it would for a horseman.
-Ron
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