In ancient age, galleys have same attack and defense ratings, which makes early naval combat useful, especialy if you need to sink some troop ships.
But, after Astronomy, when Caravles become available, naval combat is pretty much dead. No unit can touch Caravel until magnetism (exempt few UUs).
Some moding solutions:
1) Make Caravel get its defense rating reduced to 1
Pros: Caravel vs Caravel combat is possibile
Cons: Curragh and Galley could destroy Caravel, Dromons are superior to Caravels, Carrack is unbeatable until magnetism
2) Make Caravel get its attack rating increased to 2
Pros: Caravel vs Caravel combat is possibile, Dromons are not too dominating after Astronomy
Cons: Needs inflation of defense and offense capabilities of magnetism era units to be properly balanced
Any other ideas?
EDIT:
Fixed a typo.
But, after Astronomy, when Caravles become available, naval combat is pretty much dead. No unit can touch Caravel until magnetism (exempt few UUs).
Some moding solutions:
1) Make Caravel get its defense rating reduced to 1
Pros: Caravel vs Caravel combat is possibile
Cons: Curragh and Galley could destroy Caravel, Dromons are superior to Caravels, Carrack is unbeatable until magnetism
2) Make Caravel get its attack rating increased to 2
Pros: Caravel vs Caravel combat is possibile, Dromons are not too dominating after Astronomy
Cons: Needs inflation of defense and offense capabilities of magnetism era units to be properly balanced
Any other ideas?
EDIT:
Fixed a typo.
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