Recently I created a new scenario using a new advancement "Emigration", and placed it at the start of the Middle Ages. I then made it the prerequisite for Monotheism, Feudalism, and Engineering.
I made this new advance the prerequisite for building settlers, then created a dummy debug scenario. So far so good, even without any actual modifications of the subject files, the dummy debug test scenario worked without a hitch, even had the advancement box located out of the way in the game advancement tree screen.
After a few more tweaks and debugging, I started an actual game. When I got to my new advance and completed researching it, the game kick out on a PediaIcons.txt error.
What I'd really like to know is if there is a "null" entry, that can be made in these (*.txt) files that can be made for testing purposes, and how to go about it, and a checklist for dummys might also be helpful. HeHe
I made this new advance the prerequisite for building settlers, then created a dummy debug scenario. So far so good, even without any actual modifications of the subject files, the dummy debug test scenario worked without a hitch, even had the advancement box located out of the way in the game advancement tree screen.
After a few more tweaks and debugging, I started an actual game. When I got to my new advance and completed researching it, the game kick out on a PediaIcons.txt error.
What I'd really like to know is if there is a "null" entry, that can be made in these (*.txt) files that can be made for testing purposes, and how to go about it, and a checklist for dummys might also be helpful. HeHe
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