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  • #16
    ...where someone else is already expanding.
    I've allways wanted to play "Russ Meyer's Civilization"

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    • #17
      Good point.

      Then again, if you're close enough to Warrior-rush player A, you're probably closer to A than B is to A. This means you'll have more military units roaming around the conquered area, and your Settlers will have less distance to cover.

      Also, if your neighbor is on the coast, there's no player B to benefit from your offensive. Or, if you're on the coast, you may not have anywhere else to expand to, and giving B some extra land is worth the cost.
      And her eyes have all the seeming of a demon's that is dreaming...

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      • #18
        Then again, if you're close enough to Warrior-rush player A, you're probably closer to A than B is to A.


        How do you figure that?

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        • #19
          Well, if you're close enough to Warrior-rush, you're closer than usual (the map generator sometimes places some starting locations closer/further to/from each other). So the chances that another player is even closer is lower.
          And her eyes have all the seeming of a demon's that is dreaming...

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          • #20
            A friend of mine regularly uses a warrior rush (typically 6) on Monarch against the AI. Works for him.

            I don't like it, because of the attrition Dom mentioned and also because it mucks up my REX preparations and my early research (support costs). I'd rather do a settler bop, get some tech out of them and then come back for more later with archers, horses or swords.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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            • #21
              Originally posted by Dominae
              Well, if you're close enough to Warrior-rush, you're closer than usual (the map generator sometimes places some starting locations closer/further to/from each other). So the chances that another player is even closer is lower.
              I'd think that if you were closer than usual, most people would be closer than usual.

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              • #22
                Originally posted by Dominae

                1. Find your opponent very quickly.
                2. Get your Warriors to his/her capital quickly.
                3. Hope the left his/her capital with few defenses.
                4. Hope the capital does not have many Shields accumulated so that it cannot switch to an Archer/Spearmen.
                5. Gamble that someone else does not drop by your undefended capital.
                And that someone else droping by just might be the player you are rushing! (Varient of classic two fleets passing in the night destroying both sides capitals and leaving nothing but fleets.)
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                • #23
                  Originally posted by Kuciwalker


                  I'd think that if you were closer than usual, most people would be closer than usual.
                  Maybe, but the odds are that if you are close to A and can warrior rush it, no one else is even closer than you are to A.

                  Now if we are talking about a tiny map, that may not hold.

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                  • #24
                    Most times, if you're that close, it probably is a tiny map.

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                    • #25
                      I took out the Scandinavians on a tiny Pangaea by turn twelve, once. Aztecs, PTW.
                      Why can't you be a non-conformist just like everybody else?

                      It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                      The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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                      • #26
                        How many players on the map?
                        "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                        "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                        2004 Presidential Candidate
                        2008 Presidential Candidate (for what its worth)

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