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  • Later game spawning of Civilizations possible?

    I am playing a scenario and telling a Nice Story for all to read! and was thinking that it would be kinda cool if after having played maybe 300 + turns that a new CIV would appear, of course spawning with all the bells and whistles of technology available to me..maybe even on a newly spawned continent.. well that may be too hard..

    Just wondering..

    I think..but not sure if it was here or another game that once a civ was defeated it could respawn??

    Ok..Maybe I need my geritol or maybe I dun..I was thinking it would be pretty sweet to have a civ that you didnt encounter up to a certain point all of the sudden appear...

    Just a thought is all..

    any input?

    please, tell me to either build my own game or is indeed this possible?

    Thanks much

    Grandpa Troll
    Hi, I'm RAH and I'm a Benaholic.-rah

  • #2
    There is an option to let AI civs re-spawn. If you choose this, the AI will re-spawn, with a number of units, 100 gold, and techs (I can't remember how the techs are determined) when they would otherwise be destroyed for the first time. (However, AIs only respawn once; the second time an AI is destroyed, it will not come back.)

    However, there is no way for a NEW civilization to enter the game, unless you use Gramphos' Multitool or some such to edit a save yourself.

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    • #3
      well some civs can disappear when defeated. I think I have this option off.

      But for more complex events. Well, no. You can't script events for civ3

      It would be cool to script evens such as an American civ being created.

      What would be even cooler would be to script events such as the split of the U.S. into the north and south.

      Comment


      • #4
        Originally posted by Kloreep
        There is an option to let AI civs re-spawn. If you choose this, the AI will re-spawn, with a number of units, 100 gold, and techs (I can't remember how the techs are determined) when they would otherwise be destroyed for the first time. (However, AIs only respawn once; the second time an AI is destroyed, it will not come back.)

        However, there is no way for a NEW civilization to enter the game, unless you use Gramphos' Multitool or some such to edit a save yourself.
        So I could "edit" a save of a game in progress..NOW That would be right up my ally what i am looking for to write a story line with

        That would be really kewl as I love writing, not a great writer, just enjoy it!

        Thx for the response..um..where is this tool..in the d/l section?

        Thx

        Gramps
        Hi, I'm RAH and I'm a Benaholic.-rah

        Comment


        • #5
          Originally posted by Dissident
          well some civs can disappear when defeated. I think I have this option off.

          But for more complex events. Well, no. You can't script events for civ3

          It would be cool to script evens such as an American civ being created.

          What would be even cooler would be to script events such as the split of the U.S. into the north and south.
          Yeah..I was thinking along the lines of the very same idea Dissident, whereas one would say have peace with a very large civilization and then in split and now you no longer have a peace plan in place but now two seperate civilizations with each focusing on its own aganeda..

          THATS what i would enjoy writing about in a game environment

          Thx for the response and ideas!

          Peace
          (for now!)

          Grandpa Troll
          Hi, I'm RAH and I'm a Benaholic.-rah

          Comment


          • #6
            Respawn will occur after they are first eliminated. If there is a suitable location. Once they get dust the first time, they cannot respawn a second time.

            So in effect, they will not be able to respawn much after the ancient age. I have not used that option in some time, so I am not sure of the deadline.

            Comment


            • #7
              Originally posted by vmxa1
              Respawn will occur after they are first eliminated. If there is a suitable location. Once they get dust the first time, they cannot respawn a second time.

              So in effect, they will not be able to respawn much after the ancient age. I have not used that option in some time, so I am not sure of the deadline.
              Thanks

              I'll do some additional testing as well

              Gramps
              Hi, I'm RAH and I'm a Benaholic.-rah

              Comment


              • #8
                Originally posted by vmxa1
                So in effect, they will not be able to respawn much after the ancient age. I have not used that option in some time, so I am not sure of the deadline.
                I used it a few times recently. With nothing more than random, limited experience to back this up, I'd say they stop respawning when the player reaches Industrial era (or, obviously, all viable land is gone).
                "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

                Comment


                • #9
                  Originally posted by RMS

                  I used it a few times recently. With nothing more than random, limited experience to back this up, I'd say they stop respawning when the player reaches Industrial era (or, obviously, all viable land is gone).
                  Mentioned in an above post was a way to "edit" a saved game file..

                  Work with me here..

                  I was thinking about once the game is underway, "editing" my save game file by making a few continents where was once a large expanse of water..

                  I am just thinking outloud, could this be an option to allow the "respawning" of ai's to this land?

                  as an additional option..could I "place" an ai (or multiple ai's) with this "editor" of a saved game file?

                  Thanks...

                  Gramps
                  Hi, I'm RAH and I'm a Benaholic.-rah

                  Comment


                  • #10
                    Hmm... now that I think about it, I'm not sure Gramphos' tool can add civs to the game. That may be beyond its capabilities.

                    However, I do know you can edit the map; just export the map to a scenario file, edit it as you like, and then import it back in.

                    Look in the Files section for his editor.

                    Comment


                    • #11
                      Here's a way to keep a Civ isolated as long as you want for Scenarios:

                      - Surround the starting city with impassable terrain, except for one tile. Either create a new terrain type, or simple use a lake.
                      - Block that tile with an imobile Barbarian unit with an insane def value. Important: That unit most have a high shield cost.
                      - Have a city improvement that autoproduces a Cruise Missile type unit every x turns, where x= the turn you want the Civ enter the game. Maximum is 100, but you can simple use more than one Barbarian. That CM has an obscene Bombard value, Lethal Land Bombard, a high RoF, and costs about 1sp.

                      The AI will use the CM to kill the Barb (note this only works when the Barb is much more expensive than the CM).
                      I made a Mongol version of the Middle Ages scenario that way, and it works perfectly.
                      Clearly a workaround, and unfortunately you need to place the city on the map.

                      For islands, it's alot easier:
                      - Flag all early vessels as wheeled
                      - Make Ocean impassable for wheeled units (couple of Mods like DyP do that already).
                      - Surround the starting island with Ocean.
                      - Either give that Civ an ocean-going vessel earlier then the others, or preplace a unit-spawning Improvent if you want it to happen at a specific turn within the 1st 100.
                      Last edited by Doc Tsiolkovski; July 11, 2004, 12:37.

                      Comment


                      • #12
                        Originally posted by Grandpa Troll
                        I was thinking about once the game is underway, "editing" my save game file by making a few continents where was once a large expanse of water..
                        Gramps
                        I think if this were possible then the Mesoamerica scenario in C3C would actually have the Portuguese spawn ( as it seems implied in the scenario introduction). Since it doesn't, I assume there is no way to spawn new civs once the game is underway, as the designers did not do that in the scenario.
                        But I'm no programmer. I'm just a guy who likes kitties and dogs.
                        "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

                        Comment

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