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Too many cities?

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  • #31
    What do you think would happen if you tweaked the editor to allow settlers to produce cities on coasts, oceans, and sea tiles?

    Perhaps, the entire map would be filled with culture boundries and naval combat could become a little more interestings. Consider them atols and naval bases.....assuming that you some how limited their growth.

    -ron
    "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

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    • #32
      Nothing, however post a picture if you manage it. I would be cool.
      The Graveyard Keeper
      Of Creation Forum
      If I can't answer you don't worry
      I'll send you elsewhere

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      • #33
        Heh

        I'll do that, I made a mod like that on the original Civ III.

        Although, the AI was not intelligent enough to realize you need to load the settler into a transport then move out to sea to settle.

        I think I'll try and find a way to make settlers move in water.

        -ron
        "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

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        • #34
          I seem to remember now reading somewhere somebody worked this angle? Maybe at CivFanatics.
          The Graveyard Keeper
          Of Creation Forum
          If I can't answer you don't worry
          I'll send you elsewhere

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          • #35
            How about a new unit, a boat with the settler ability?
            No, I did not steal that from somebody on Something Awful.

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            • #36
              somehow I don't think this game is equipped to deal with that.

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              • #37
                It probably buried in there somewhere. After all, they did well enough in SMAC.
                No, I did not steal that from somebody on Something Awful.

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                • #38
                  I still think that it is silly as a hardcoded limit, couldn't they have put it up to 65536 cities, which would be far more useful for those 31 civ games (if you have the system to handle it). 512 between 31 means not a lot of cities each, which is kind of boring, although I suppose merciful on computer systems

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                  • #39
                    What is the point of making over 31 cities? In reallity, making a lot of cities (like the AI does) does nothing except give you a little bit of military support and more land.

                    Once you have built up a massive array of cities far from your capitol, they become like duds, even with happiness, court houses, police stations, and a more advanced government.

                    I have seen level 12 cities, 21 potential shields, 30 com., produce only give me 5% of that even with all of the corruption buildings rushed. It is a waste of time and effort to go crazy making cities everywhere.

                    Perhaps Communism could counter-act this, but seeing as how it ruins your core cities, I don't think that it is a very good investment.

                    -Ron
                    "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

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                    • #40
                      It is if you're big enough.

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                      • #41
                        I have an example of ocean cities, I simply need to know how to picture it and scene it on here, any help on this?

                        -ron
                        "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

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                        • #42
                          Hit printscreen, then paste into paint.

                          btw, ocean cities have existed since PtW IIRC.

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                          • #43
                            Lol, I thought some one was asking me to post it, guess not :-)
                            "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

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                            • #44
                              You need to make it a jpeg, then post it as an attachment.
                              No, I did not steal that from somebody on Something Awful.

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                              • #45
                                As far as max cities is concerned, make the hard cap some ungodly high number like the 65K previously mentioned, then put in a soft limit tied to world size with a slider in the editor -- like they did with number of civs and corruption.
                                No, I did not steal that from somebody on Something Awful.

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