Hello everybody, I am quite a newbie, I usually play at king level, standard map, everything else random.
In a recent game (the one I posted some saves just to learn that 1.00 saves are not compatible with 1.22! ) I had the need to make an intercontinental attack without neither tech lead nor unit number superiority, nor culture lead.
I would like to tell you how I could make a succesful D-day, also because I searched a bit in the forum and could not find discussion about the strategy for such situation.
The invasion happened by the end of industrial age, and IMHO without transport any serious sea attack, against strong enemies is impossible.
I hope to contribute a little to the discussion, so here is my strategy, I called it "the killing fields".
FIRST STEP
I carefully choosed the place for the first strike (my "omaha beach"), a coastal city on a hill and surrounded by hills, I know that an attack against a hill is harder, but I was interested in the defensive bonus after my conquest.
SECOND STEP
Building the invasion force:
-2 armies of marines and 2 more transports full of marines to take the city (size 12, 4 inf inside)
-3 armies of infantry for the defense after the first turn
-5 more transports of infantry for further defense
-2 transports of cavalry for counterattacks (I had not yet the tanks)
about 15 naval units to defend the transports
about 70 bombers
1 worker! (essential)
I took me from 1900 to 1950 to build the force
It should have been better to have also artillery, but I did not want to delay the attack.
THIRD STEP
D-day
first I caught the city (a very nice target, with forbidden palace and Magellan) without bombing it (I needed bombardment for later), the armies were enough
Then I landed all the forces in the city
Then with the worker I built an airbase on the coast beside the city, the reason was that I feared a flip, and I did not want to lose my invasion force.
I let all the marines, including armies, and an army of infantry in the city, and moved all the other units in the airbase, moved also all the bombers in the airbase.
With the ship bombardment I broke the communications between the captured city and the enemy, making a "killing field" of one tile of hills without roads all around my beach head (artillery should have done this easier, with a 2-tiles belt)
FOURTH STEP
Counterattack
The enemy counterattacked me with all his forces, but all his 1 or 2 mov units stopped in the killing fields, only cavalry could reach my units (the AI bombed the airbase, but attacked the city with ground units, how dumb!)
The AI had just about 20 bombers, that did not make heavy damages, and his cavalry had a very bad time against the armies fortified in a hill city.
FIFTH STEP
the killing fields
My turn.
All my bombers attack the stacks lying in the killing fields, making a great havoc!!!
Most of his best units (inf, tanks) were badly damaged, and also some of the obsolete ones that were also sent to attack.
so in the next turn the best AI units retired to heal, while the obsolete ones attacked...
In my next turn I get rid of AI older units with bombers, and later the waves of healed modern units were weaker in number and easier to bomb to the death...
in 5-6 turns the once proud forces of Inca empire were just history, and the destruction of the empire only a problem of time.
In a recent game (the one I posted some saves just to learn that 1.00 saves are not compatible with 1.22! ) I had the need to make an intercontinental attack without neither tech lead nor unit number superiority, nor culture lead.
I would like to tell you how I could make a succesful D-day, also because I searched a bit in the forum and could not find discussion about the strategy for such situation.
The invasion happened by the end of industrial age, and IMHO without transport any serious sea attack, against strong enemies is impossible.
I hope to contribute a little to the discussion, so here is my strategy, I called it "the killing fields".
FIRST STEP
I carefully choosed the place for the first strike (my "omaha beach"), a coastal city on a hill and surrounded by hills, I know that an attack against a hill is harder, but I was interested in the defensive bonus after my conquest.
SECOND STEP
Building the invasion force:
-2 armies of marines and 2 more transports full of marines to take the city (size 12, 4 inf inside)
-3 armies of infantry for the defense after the first turn
-5 more transports of infantry for further defense
-2 transports of cavalry for counterattacks (I had not yet the tanks)
about 15 naval units to defend the transports
about 70 bombers
1 worker! (essential)
I took me from 1900 to 1950 to build the force
It should have been better to have also artillery, but I did not want to delay the attack.
THIRD STEP
D-day
first I caught the city (a very nice target, with forbidden palace and Magellan) without bombing it (I needed bombardment for later), the armies were enough
Then I landed all the forces in the city
Then with the worker I built an airbase on the coast beside the city, the reason was that I feared a flip, and I did not want to lose my invasion force.
I let all the marines, including armies, and an army of infantry in the city, and moved all the other units in the airbase, moved also all the bombers in the airbase.
With the ship bombardment I broke the communications between the captured city and the enemy, making a "killing field" of one tile of hills without roads all around my beach head (artillery should have done this easier, with a 2-tiles belt)
FOURTH STEP
Counterattack
The enemy counterattacked me with all his forces, but all his 1 or 2 mov units stopped in the killing fields, only cavalry could reach my units (the AI bombed the airbase, but attacked the city with ground units, how dumb!)
The AI had just about 20 bombers, that did not make heavy damages, and his cavalry had a very bad time against the armies fortified in a hill city.
FIFTH STEP
the killing fields
My turn.
All my bombers attack the stacks lying in the killing fields, making a great havoc!!!
Most of his best units (inf, tanks) were badly damaged, and also some of the obsolete ones that were also sent to attack.
so in the next turn the best AI units retired to heal, while the obsolete ones attacked...
In my next turn I get rid of AI older units with bombers, and later the waves of healed modern units were weaker in number and easier to bomb to the death...
in 5-6 turns the once proud forces of Inca empire were just history, and the destruction of the empire only a problem of time.
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