The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Just for the helluvit, play the whole game in Despotism.
Blame the loss on your citizen's poor social initiative.
Worked for the Soviets.
"The human race would have perished long ago if its preservation had depended only on the reasoning of its members." - Rousseau
"Vorwärts immer, rückwärts nimmer!" - Erich Honecker
"If one has good arms, one will always have good friends." - Machiavelli
Despotism is good for hurrying Unit&Building. I like this characteristic. Before I have enough productivity, I keep my society in Despotism, especially when I have many remote city or when I play in an abundant food map.
I look your map, I find some your cities are not in right or good position, such as Chinan and Kaifeng, these two cities are not cover the whale grid, so they have low population grown rate. I also see you get many diamond mountains, very good, congratulations!
You are building a lot of Pikes... why? I can't tell if you have horses, but you should be pre-building Horsemen instead.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
1) more workers. 2 per city. Or more. When EVERYTHING (including unworked tiles) is improved, and them to cities. Insta pop, anybody?
2) more cities. Fill up every tile, each new city gives atleast one gold, no matter about the corruption, and more unit support (screw demo, not worth 2 turns of anarchy, nevermind 9)
3) You have horses (Tsingtao44). Do as Theseus says, and you wan't go far wrong.
4) You are building the Colossus in Xinjian. It has 4 mines within it's radius. It will take 39 turns to complete. Change it to something useful, or mine everything within reach.
5) Why are you in Monarchy? Republic is a much more flexable gov, since the trade bonus gives you enough gold to have a faster tech pace and still support a large army.
6) Your city spacing is OK, but it is better to have 4 tile spacing (City-Tile-Tile-City), so you can work all of your tiles, since each city can only support 12 pop.
7) Bigger armies. by this stage you should have alot of knight, med inf, pikes and trebs. About 8-12 knights, 20+ MI, 15+ pikes, 12+ Trebs, and a fairly good defensive force. (In this position about anothe 8 knights, 2 squads of 4, east and west bases)
8) Statue of Zeus. I really hope you have built that. 3.2.2. units are good until rifles, and in armies are fine until infantry.
Have I forgotten anything?
You just wasted six ... no, seven ... seconds of your life reading this sentence.
Yes I was building pikes but now I've starting building hordes of the Chinese Riders.
Krill:
Yeah unfortunately my human opponent beat me to the SoZ. No matter though, I've recently discovered chivalry and thus have my Chinese Riders now. Waiting to trigger my golden age against the Aztecs to the south.
Thanks for the advice on city spacing and army size. I must remember that for my next game.
I'm hoping to gobble up Aztec cities as they have no iron and I do. Since this is my first PBEM game against a human I choose monarchy because it would be easier for me to fight wars with. That's what I'm hoping anyway.
I'll post another screenshot soon but my opponent is on vacation now and I'll have to wait until the end of the month to continue our game.
Especially with a UU as powerful as Riders, you might find it beneficial to "pre-build" a whole lotta Horsemen, and save up enough gold for a mass upgrade.
Unleashing 20-30 of those bad boy Riders on your opponents, whether human or AI, the SECOND you get Chivalry, is waaaay powerful.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Originally posted by Theseus
Unleashing 20-30 of those bad boy Riders on your opponents, whether human or AI, the SECOND you get Chivalry, is waaaay powerful.
You mean the turn AFTER you get Chivalry...
And her eyes have all the seeming of a demon's that is dreaming...
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Yep. I stopped it a long time ago, thinking of it as an exploit, so I don't know if they've fixed it, but doubt they have. Your troops get their movement back as the computer runs through the cities, so when the science advisor pops up and you click big picture, any units with movement left from last turn can be upgraded using last turn's movement. Since, if you're like me, these have usually been sitting in a barracks for at least one turn waiting on the upgrade, it basically amounts to free (time-wise) upgrades unless I have Sun Tzu's and am in the middle of a campaign (in which case I'll just eat the turn, most likely).
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