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Fight to the bitter end or call it quits at the start

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  • #16
    On frustratingly bad start locations, no matter how satisfying a future victory might be, I can't help but think "I could be having more fun if I just started over."
    "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

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    • #17
      I'm thinking about developing loads of interesting maps myself, then picking a map at random when I want to play.

      This way I can shape some interesting landscapes, more unique features compared to the automatic generation whose output starts to look the same after awhile. Also, I can distribute the resources in a more game pleasing way. I don't mind scarcity, but its too much of an impact when one or two civs control all the world's iron.

      Most importantly, I can set the starting locations so it's reasonable for everyone.

      However, a lot of upfront costs required by building enough maps that I forget about the specifics of any one map. On the other hand, if you trade map files with someone, both individuals could get a fully customized map (to order!) and only have to build one map.
      Haven't been here for ages....

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      • #18
        I restart.
        I have no time to loose.

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        • #19
          Originally posted by Shogun Gunner
          I'm thinking about developing loads of interesting maps myself, then picking a map at random when I want to play.
          I used to do that for CivII. If you don't put too much effort into the map you'll propably forget about them quite quickly. At least I did.

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