First: Hi, I`m newbye (here and the game too)...
Second: i`m latinamerican, my english is bad...
3rd: My game version is in spanish, i`m not sure about "names" of techs in english...
Ok, this is my apport (i hope ):
The techs cost money... this cost are stablished for every tech... For example: if we set the research in 10% for "Calvary" (remember, i`m not sure about names of techs in english), the turns are 30 and the research is 50 of money for turn, the total cost is aproximately 1500 golds, if repeat the step before, but set the research in 20%, then 30% and 50% (and other rates) is probably "to know" the cost of such tech...(remember, this situacion of turns for research change for every game, because the form of map, numbers of city, many factors vary for every game, but, i think, the cost for tech not...)
Ok, this is the introduction, if we know the cost of one tech, is possible reduce the numbers of turns for set the research every 5 or 10 turns (or other numbers of turns), you can earn money for this tactics, and reduce turns for research...
the last 2 or 3 turns remaint equal, reduce cost research for earn money in this turns...
this tactics need very "calcs" for good result...
Second: i`m latinamerican, my english is bad...
3rd: My game version is in spanish, i`m not sure about "names" of techs in english...
Ok, this is my apport (i hope ):
The techs cost money... this cost are stablished for every tech... For example: if we set the research in 10% for "Calvary" (remember, i`m not sure about names of techs in english), the turns are 30 and the research is 50 of money for turn, the total cost is aproximately 1500 golds, if repeat the step before, but set the research in 20%, then 30% and 50% (and other rates) is probably "to know" the cost of such tech...(remember, this situacion of turns for research change for every game, because the form of map, numbers of city, many factors vary for every game, but, i think, the cost for tech not...)
Ok, this is the introduction, if we know the cost of one tech, is possible reduce the numbers of turns for set the research every 5 or 10 turns (or other numbers of turns), you can earn money for this tactics, and reduce turns for research...
the last 2 or 3 turns remaint equal, reduce cost research for earn money in this turns...
this tactics need very "calcs" for good result...
Comment