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  • #16
    Originally posted by RMS
    and an empty fort is
    only useful to the attacker.
    Not only. If you have multiple borders or a city (e.g with airport) lonely surrounded by the AI, a barricade will give you at least one extra turn to prepare your defence and maybe fly in extra units.

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    • #17
      Originally posted by MoonWolf


      Not only. If you have multiple borders or a city (e.g with airport) lonely surrounded by the AI, a barricade will give you at least one extra turn to prepare your defence and maybe fly in extra units.
      Empty Barricades do nothing to aid in a defense. The movement restrictions only apply if the barricades are garrisoned. The only thing you accomplish by leaving barricades and forts empty is allow the attacker a base in your territory.
      * A true libertarian is an anarchist in denial.
      * If brute force isn't working you are not using enough.
      * The difference between Genius and stupidity is that Genius has a limit.
      * There are Lies, Damned Lies, and The Republican Party.

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      • #18
        Barricades cause invaders to stop and remove the barricade before moving on. They also are typically designed to offer protection in one direction.
        Perhaps the best way of handling barricades is this. It may not be doable in terms of current game mechanics, just an idea.

        The movement sequence is (1) move in at normal move rate +2 (pillaging barricade occurs automatically), (2) move out at normal move rate.
        Barricades are impassable to wheeled units (for obvious reasons).
        The automatic pillaging is important to eliminate the defensive boni for the invaders.
        Yes, it would be possible for a 1-MP unit to clear a barricade in 1 turn, clearing the way for following units at no real cost. So build your barricades 1 tile inside your borders.
        The (self-proclaimed) King of Parenthetical Comments.

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