The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
In addition to the narrowing there is a lot of unknoting those silly u-turns and loops. Most part of the 272 tiles has been transformed, specially the most crowded ones. Now is possible to draw a straight path between any two points. Also there is some extra detail included, dead-ends and a new "first railroad" tile
Originally posted by Antrine
It's best not to get caught taking one girlfriend out for a troll ! Especially when it that incriminating!
Look..
I told her darn it! you would look for her and she said she said it "wooled" be alright as you were on a railroad (on topic) project and wouldnt give a Shee(p) about what she did!
Anyway..its a "baaaaddd" joke and I'll stop "shearing" this type anymore!
I was wondering if it would be say possible to make a "switching station" for the railroad whereas say the unit come through and picks up a "boost" of movement...
In my mind (I dont know if it would work or not) this building would be a terrain/tile improvement.
It would be fairly expensive to build (maybe 10 turns PLUS) but would be well worth it.
I am not sure, thinking about maybe doubling the terrian it is placed on, for maybe 4 tiles..
I am fairly new to CIV III community having come from Call To Power so I am still feeling my away around the what can and cant be done.
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