Well, here's a cheat that I use sometimes. If you're faced with an AI stack o' units, take a slave and build a radar tower right next to them and then take them out.
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From the Civilopedia:
'Radar Towers provide a combat bonus to units within their affected area. To construct a Radar Tower, move a
worker to any land tile within your territory and select the "Build Radar Tower" unit action. Construction of
the Radar Tower consumes the worker. The range of the effected area is 2 tiles. Friendly units within the Radar
Towers range get a +25 attack and defence bonus. This bonus can only be applied once, even if multiple towers
overlap.' (emphasis added)
Now what I think is interesting is how this attribute is also a 'flag' already in use via Vanilla Civ for the Army and an advance artillery unit. For modders it is a field day to add to 'other special' units.The Graveyard Keeper
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I always understood the "radar" flag in the editor to only give you a sight bonus and no attack/defense bonus. So instead of 1 space you can see 2 spaces.
Where do you read that it also gives a bonus? Infact, when you go into the help menu of the editor, it doesn't mention the bonus. It only mentions the sight bonus.
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Load up a game and under the general listing alphabetized click 'r' for radar towers. Or load up the Text file, named Civilopedia and down near the bottom is the listing for same. Easier though to Edit/find, type in 'radar tower'.
In earlier discussions it was brought how the Army unit is 'enhanced' by the 'radar flag' in the Unit Screen. This +25 attack, defense bonus is available to any unit so tagged and additionally to any other unit fighting within the 2 tile radius of a tagged radar unit. So a 'leader' unit can be given this 'radar flag' and be posted on the front lines to give the bonus to all units or ships fighting 2 tiles away. I utilize this in various ways, such as loading a leader onto a stack of siege ships and send them off to amphibious landings. It oftens lends an decisive advantage at sea and for to sea siege cities.The Graveyard Keeper
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You know MattPilot,
I just had a what may be great gameplay idea via this discussion.
How about supped up naval unit for ancient times anyway that is tagged with the 'radar' unit characteristic and have it named 'the imperial flag ship' or some such thing. To control the number made, it could be via an 'improvement' that spits one out so many turns and restricted by requiring the 'palace' so only one can be built per CIV. And/or could be created via combat by a similiar ship.
What do you think?The Graveyard Keeper
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Antrine, I think you're combining two separate items into one. The radar flag does just give a sight bonus, which armies got in C3C, but units like AEGIS and battleship already had. The army combat boni are separate from the radar flag, though the flag is one enhancement given to armies.Solomwi is very wise. - Imran Siddiqui
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Well my understanding and subjective experience is that they are one and the same. And the logic of how this game is built would I believe support that. Much of what is in the Editor and available for use in modding is haphazard. Just one thing, repackaged. However, I could of course just be wrong with the bonus, but then it sure does seem the way I am indicating in testing. Nice to know though where fantasy and reality meet.The Graveyard Keeper
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Well the vote is collecting against me on this one. Maybe I would be better off remaining deluded concerning the bonus, because I was just sure 'in game' that the bonus is there!?!The Graveyard Keeper
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The bonus is there for armies, just not given by the radar flag. IOW, it would be impossible to determine whether or not it is by armies, since they have both. I suspect that the "army" flag is where the combat bonus ties in. AEGIS Cruiser, though, has the radar flag, but doesn't get a 25% bonus. I thought the same applied to battleships, but a quick editor check says they don't have the radar flag.Solomwi is very wise. - Imran Siddiqui
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Battleships deserve Radar -- ability to see 2 land tiles distant (ALL units see 2 water tiles) -- more than Cruisers do. I made it so.
Antrine, my recollection is that the Army combat bonus was initially revealed in a Firaxis chat, tested (I believe) by the corruption nazi.
On Topic: I also wondered about the radar tower's affect on air combat. During that era I will make a concerted effort to relieve the enemy of their advantage at my point of attack, and I occasionally (DOH!) will think of making an effort to use their advantage during an offensive.
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An Aegis (not AEGIS) cruiser has one of the most sophisticated radar systems around. It obviously should get the Radar flag. The battleship and cruiser represent WW2 era vessels, IMHO. If anything, the Cruiser should have the radar flag removed, not the battleship having it added.Seemingly Benign
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I don't think AEGIS stand for anything. Its original name was ASMS, or Advanced Surface Missile System. It was later renamed Aegis after the "mythological shield of Zeus". So if AEGIS doesn't stand for anything, then it would be written without caps - "Aegis". Although the military does like toe use all caps on it
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