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How to know how many cities I have

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  • How to know how many cities I have

    Hi, this is my first post here and I have had a question for the longest time, and that is, How can I know how many cities I have without counting them manually in the scrolling city production advisor screen? The reason is because I sometimes base how many units I build according to the number of cities that I have or things like that. And it gets tedious counting them many times a game when the number of cities gets high. I'm sick of counting! Can anyone show me a way to know this number easily? Thank you in advance!

    Mindwrp105

  • #2
    How's this for a NON-answer?
    On the F1, I scroll down 1 city then click in the lower scroll bar which moves 2 cities down (10, 12, 14, ...).

    I don't think there IS a better answer, as unsatisfactory as it is.
    You could, of course, stop basing your number of units built on your number of cities; I don't think there is a pill for counting-sickness.

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    • #3
      you could get the number from the free support number, provided all of your cities are in the same size group, and you aren't in demo/republic.

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      • #4
        Noo way I know of and they could have use a number for the F1 screen so you would have the count.

        The first screen has 9 and each click goes two (normally), but I pay attention to that name of the city as it sometimes move only one.

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        • #5
          Build as many armies as you can, disband one, and disband one. Abandon cities till you lose the option of building more armies. Multiply your number of armies by four and add three. Presto; your city count.
          Why can't you be a non-conformist just like everybody else?

          It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
          The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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          • #6
            using the F1 screen to count them is the best way I know of

            one day they will have better stats systems opps I must be smoking again
            Gurka 17, People of the Valley
            I am of the Horde.

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            • #7
              Assuming like me, you put a temple in every city, and because the support cost of a temple is 1, would the total support cost of temples = number of cities?
              There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

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              • #8
                It should, but where do you find the total support paid for temples?
                Why can't you be a non-conformist just like everybody else?

                It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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                • #9
                  No because you will have support cost for units, including workers.

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                  • #10
                    I seem to recall that you could see how much you were paying for each kind of improvement in CivII?
                    Why can't you be a non-conformist just like everybody else?

                    It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                    The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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                    • #11
                      The easiest method is to number the cities as you create them.

                      Thus London become 01London, NewCastle becomes 02NewCastle, etc.

                      Put a 0 before cities 1..9 so in F1 screen they are listed by order created.
                      You have to remember to add the number to cities you conquer.

                      PF

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                      • #12
                        I use the diplomacy screen. Call up an AI, and then count the clicks as you offer all your cities to them. Add one for your Capitol. (just don't accept the deal!)

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                        • #13
                          Originally posted by planetfall
                          The easiest method is to number the cities as you create them.

                          Thus London become 01London, NewCastle becomes 02NewCastle, etc.

                          Put a 0 before cities 1..9 so in F1 screen they are listed by order created.
                          You have to remember to add the number to cities you conquer.

                          PF
                          I may have to adopt that idea. For huge Sid games, you may need three digits. Depending on how you plan on winning.

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                          • #14
                            I find it easiest to call up the “go to” command for units. It is arranged in nice rows and you can see all your continental cites at once. After that it is a simple math exercise of counting the number in one row, then multiplying by rows and adding the remainder from the partial row. You will have to add island cities and cross-ocean holdings (or repeat the process overseas if you have a ton of cities there), but it is still easier than scrolling the F-1 screen.
                            "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                            • #15
                              Whats wrong with just going to the culture screen and counting the cities. unless that is the F1 key. I never use the hotkeys so I am not sure which one that is.

                              Trevor

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