Originally posted by Wiglaf
JimMac, can you spell out why Conquest's single player game is weak vs. PTW? What happened?
JimMac, can you spell out why Conquest's single player game is weak vs. PTW? What happened?
-the Submarine bug (units in C3C 'bumping' into a sub and starting wars)
-Barbarians are broken-if units are in the wrong position relative to the barbs, the barbs won't attack them-even if they are undefended settlers or workers.
-The AI doesnt know how to use leaders to make Armies, giving the human a great advantage.
-AI ships will now repeatedly bombard units in cities, injuring units (which heal next turn with barracks) rather than cut routes to resources as it used to do in PTW
-AI workers are not as 'clever' in their choices in C3C as they were in PTW.
I believe that these issues are important enough to argue that for single player, PTW gives a better challenge than C3C
And there are some new bugs/balance issues introduced with C3C such as:
-the Scientific Golden age doesn't work
-as Sir Ralph stated;
-the governments arent balanced
- the agricultural trait is too powerful
And then there is this list of 50+ 'features' which could be improved
Apart from these things though, C3C is pretty good

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