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A delay bug

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  • A delay bug

    When cities are large and units many, I seem to be experiencing certain "delay" problems with my units. When a unit has expended its movement points (mostly after having carried out an attack), the hotspot still lingers on it, as if it still could be moved. During this delay, I am able to peek inside my cites and give building orders, but I am not able to move any other units.

    The delay lasts 5-20 seconds, but if I click on the minimap away from where the unit is, then it lasts just 2-3 seconds before the next unit is ready for orders. Unfortunately, this happens with most units when the game has grown large.

    I did experience similar problems on the early versions of PTW, but by the last patch it was fixed. In Conquests, however, it seems to have returned.

    I don't have a fast computer, just 64 Megs RAM and 350 Mhz processor, and this is probably part of the cause, but it doesn't really seem to be a "limitation" problem, rather a bug in the game.

    Anyone else seen this?

  • #2
    C3C wasn't based on the last patch level of PTW, so it is fully possible that a bug fixed in PTW has returned to C3C.
    Creator of the Civ3MultiTool

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