Feudalism used to be one of the most under-used governments, but given the number of threads in which it has popped up as a choice for many players in the recent months, it is now time to turn to another neglected government!
Fascism
I've barely seen this government mentioned at all in the forum despite the fact that it has several interesting capabilities.
4MP limit
4/7/10 unit support
No war weariness
200% worker productivity
republic level corruption
pop-rush
On paper, it appears to be the perfect modern war government (even has a little bonus of automatically reducing the population of captured cities..). The unit support is the highest for a developed civ, possibly excluding a very well developed democracy, and since there's no real need to hoard gold, research should be quite decent. It would also seem that the c3c designers have deemed fascism to be one of the strongest governments by giving it a terrible cost - losing approximately 20% of your population upon conversion.
I've played it a few times, and I greatly prefer Fascism to the other modern war government of Communism because I absolutely detest the shared corruption of Communism (makes wonder creation slow). Not to mention the fact that they've 'fixed' the secret police hq 'get-around'.
The ability to pop-rush coupled with the 4MP limit is also very useful for newly captured cities as well as faraway frontier cities. Food is not affected by corruption, so once you have a granery up and running in those cities, you ought to get decent 'whip' production out of them.
Anyway, I would like to get your comments on the usability of fascism, particularly compared with the other 'war' governments such as Communism, Monarchy and Feudalism. I think Monarchy actually makes tough competition because of the ability to pay-rush, coupled with good unit support.
Fascism
I've barely seen this government mentioned at all in the forum despite the fact that it has several interesting capabilities.
4MP limit
4/7/10 unit support
No war weariness
200% worker productivity
republic level corruption
pop-rush
On paper, it appears to be the perfect modern war government (even has a little bonus of automatically reducing the population of captured cities..). The unit support is the highest for a developed civ, possibly excluding a very well developed democracy, and since there's no real need to hoard gold, research should be quite decent. It would also seem that the c3c designers have deemed fascism to be one of the strongest governments by giving it a terrible cost - losing approximately 20% of your population upon conversion.
I've played it a few times, and I greatly prefer Fascism to the other modern war government of Communism because I absolutely detest the shared corruption of Communism (makes wonder creation slow). Not to mention the fact that they've 'fixed' the secret police hq 'get-around'.
The ability to pop-rush coupled with the 4MP limit is also very useful for newly captured cities as well as faraway frontier cities. Food is not affected by corruption, so once you have a granery up and running in those cities, you ought to get decent 'whip' production out of them.
Anyway, I would like to get your comments on the usability of fascism, particularly compared with the other 'war' governments such as Communism, Monarchy and Feudalism. I think Monarchy actually makes tough competition because of the ability to pay-rush, coupled with good unit support.
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