It depends a lot if you're looking into a long game that reaches into modern times or not. I like long games, so I often like to play Germany, and I think it would have been my choice for a random game. With the early archers you can weaken or "integrate" your neighbours at an early stage and use the military trait to get some leaders.
After you have gotten some leaders, you can use the scientific trait to boost your science and aim for those Panzers. With the previously aqcuired leaders, you should be able to build the military acadamy and armies. Fill those armies with Panzer and you'll get a 4 moving power unit able to take out cities quite deep in the enemy's territory without having to stay there for one turn (=war weariness)
And please don't complain so much about the agricultural trait, not all of us are sid-level-is-too-easy-players
, and we don't want the makers to change it, do we?
In fact, it's possible to make every trait overpowered if agrumented correctly. Remember, only humans can exploit the features of the game 100%. The AI can't, it only follows algoritms and what if's with some random stuff to spice it up.
After you have gotten some leaders, you can use the scientific trait to boost your science and aim for those Panzers. With the previously aqcuired leaders, you should be able to build the military acadamy and armies. Fill those armies with Panzer and you'll get a 4 moving power unit able to take out cities quite deep in the enemy's territory without having to stay there for one turn (=war weariness)
And please don't complain so much about the agricultural trait, not all of us are sid-level-is-too-easy-players

In fact, it's possible to make every trait overpowered if agrumented correctly. Remember, only humans can exploit the features of the game 100%. The AI can't, it only follows algoritms and what if's with some random stuff to spice it up.
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