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  • #16
    It depends a lot if you're looking into a long game that reaches into modern times or not. I like long games, so I often like to play Germany, and I think it would have been my choice for a random game. With the early archers you can weaken or "integrate" your neighbours at an early stage and use the military trait to get some leaders.

    After you have gotten some leaders, you can use the scientific trait to boost your science and aim for those Panzers. With the previously aqcuired leaders, you should be able to build the military acadamy and armies. Fill those armies with Panzer and you'll get a 4 moving power unit able to take out cities quite deep in the enemy's territory without having to stay there for one turn (=war weariness)

    And please don't complain so much about the agricultural trait, not all of us are sid-level-is-too-easy-players , and we don't want the makers to change it, do we?

    In fact, it's possible to make every trait overpowered if agrumented correctly. Remember, only humans can exploit the features of the game 100%. The AI can't, it only follows algoritms and what if's with some random stuff to spice it up.

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    • #17
      I have to agree India is a good choice if all else is random. Beside good traits, the UU requiring no resources plays heavily into the equation for me. Random maps can be cruel, particularly with the resource scarcity of C3C. The War Elephant allows for some degree of flexibility in when (never “whether”) to nab eventual resources, if lacking.
      "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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      • #18
        Im more of a modern game player than ancient times, so I like any industrious civ, preferably with commercial attached. America suits me because you also get the expansionist trait to use in the early game.
        "Bite my shiny metal ass" - Bender B. Rodriguez

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        • #19
          The Aztecs are incredibly powerful and good for those that enjoy a combo warmongering/peaceful builder game.
          "Got the rock from Detroit, soul from Motown"
          - Kid Rock "American Badass"

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          • #20
            There are several powerful Agricultural civs: Iroquois, Dutch, Sumeria, Celts.
            You forgot the Maya, Arrian. They are great on anything but 80% water archi maps.

            My favorite is Carthage, and I prefer to play industrial civs. I rarely play out a game after I've dug myself out of the "Hole", since the game gets tedious and nothing changes in the play style needed to win.
            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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            • #21
              Originally posted by Arnelos


              ALL agricultural cities benefit from the +1 food bonus once you switch out of Despotism. Granted, that means having no fresh water cities in the early game means the trait will be largely useless during that period, but once you switch into Republic, Monarchy, or Feudalism, you'll be in excellent shape... +1 food in every single city and half price aqueducts to boot.

              Frankly, agricultural is incredibly overpowered.
              Yes, but in my opinion the explosive power of Agricultural comes from having that +1 food per turn right from the get-go. Not having it until you make a government switch reduces its power, enough that I think one could argue for other traits.

              Krill: I didn't forget the Maya. They're decent, but not great, IMO. Industrious is no longer all that powerful, and the UU is very expensive for mediocre combat ability - and even when you factor in slaves from barbs, unless you get raging barbs on a largish map, I don't think they are worth the 30 shields. I'd rather have a more useful unit. The Maya are certainly a good civ, just not a top tier civ, IMO.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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              • #22
                The US, industrious is of course great, and even if I start on a small landmass I'll know about it faster :P

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                • #23
                  America suffered a bit from the lowering of Industrial in C3C.

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                  • #24
                    Turning this thread onto its head, who do you think is the weakest choice? My votes with portugal for its expansionist/seafaring combo
                    "Bite my shiny metal ass" - Bender B. Rodriguez

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                    • #25
                      Hope you're kidding , I just got portugal in a PBEM
                      Don't eat the yellow snow.

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                      • #26
                        Originally posted by MoonWolf And please don't complain so much about the agricultural trait, not all of us are sid-level-is-too-easy-players , and we don't want the makers to change it, do we?
                        The problem of balancing the civ traits becomes more important if they are present in PBEM and MP games. Players with the agricultural trait on river starting locations have a fairly sizable advantage.
                        Long-time poster on Apolyton and WePlayCiv
                        Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                        7th President of Apolyton in the 1st Civ3 Democracy Game

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                        • #27
                          For worst civ...

                          Candidates:

                          Mongols, Russia, Spain, Portugal, Korea (still...), Hittites IF w/o horses, America.
                          Long-time poster on Apolyton and WePlayCiv
                          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                          7th President of Apolyton in the 1st Civ3 Democracy Game

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                          • #28
                            I just started a game with a seafaring/industrial (Carthage, I think). Starting stats are: 256x256, 31 civ, distance 40, 80% archi., tech turns 8/150, tech rate 1000, conquest victory. I'll see where this leads me...
                            "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                            "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                            2004 Presidential Candidate
                            2008 Presidential Candidate (for what its worth)

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                            • #29
                              Originally posted by Vince278
                              I just started a game with a seafaring/industrial (Carthage, I think).
                              Correct, that would be Carthage. I love playing Carthage.
                              Long-time poster on Apolyton and WePlayCiv
                              Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                              7th President of Apolyton in the 1st Civ3 Democracy Game

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                              • #30
                                Originally posted by Arnelos
                                For worst civ...

                                Candidates:

                                Mongols, Russia, Spain, Portugal, Korea (still...), Hittites IF w/o horses, America.
                                I can't argue with too many of those, other than maybe America.

                                No "crappy" civ list would be complete without Germany, though. Yuck.
                                "Got the rock from Detroit, soul from Motown"
                                - Kid Rock "American Badass"

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