Helos? There are in this game, your kidding right?
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How to Choose Among Similar Units ?
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Originally posted by vmxa1
Helos? There are in this game, your kidding right?
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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True; I haven't played many SP games where I haven't secured all the necessary resources by the modern age. That being said, if you do run into this situation, TOWs can be key in helping you secure said resources.Originally posted by Arnelos
From that context, you generally assume that if someone hasn't secured a source of oil by the modern age, they probably have larger problems.
I'll grant you that this situation won't come up often, but the addition of TOWs to Conquests was an important one as it gives a player hope where they had absolutely no hope prior to C3C."Got the rock from Detroit, soul from Motown"
- Kid Rock "American Badass"
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In a recentish game as the Carthaginians, I did get into the modern age without an Oil resource of my own, despite by then controling the entirety of my home continent (52% of total land area).
I was however able to trade for Oil, built an invasion force, and invaded, appropriately enough, America, taking their only Oil resource on the second turn of the war.Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
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Ah, I get it. I just didn't realize that by "helos" you meant helicopters.Originally posted by vmxa1
Arnelos I was being facetious. IOW saying I never have built a helo, so acting as if they are not really in the game.
(nevermind)
(I saw "helos" and thought of the Greek word for the sun
)
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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That's helios ...Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
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I some times build TOW's just because I like them. Usually it's not necessary for me to drop units at chokepoints as I normally have an army big enough for hurting the enemy quite bad in one or two turns if I'll invade (love those armies of marines against infantry
)
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Now you know part of why I posted the confused smily.Originally posted by Last Conformist
That's helios ...
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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Re: How to Choose Among Similar Units ?
First of all, always use Mobile SAMs over Flak, when Mobily SAM are available, since they are in the same upgrade chain. You do use Swordsmen over Warriors, don't you?Originally posted by SorvinoBackhand
Fighters vs Flak vs Mobile SAMs vs SAM Missile Battery (city improvement)
Fighers and SAM work almost the same way. Each has a chance to intercept enemy bombers (50% for non-stealth, 5% for stealth). If they intercept, they have a chance to shoot down enemy bombers. That chance depends on their attack strength. An SAM has the same attack strength as a Jet Fighter, and twice the strength of a Fighter. Fighters can be shot down, but SAM cannot. On the other hand, you can have as many fighters as you like in your city, but you can have just one SAM.
AA units like Flak and Mobile SAM have a lower chance to shoot down planes than SAM/Fighters, but they have the advantage of being able to protect your units in the field, and they cannot be shot down. They get a chance to shoot down any bombers that have survived defending fighters and SAM, so they can be used for added protection, even when you have Fighter cover.
Conclusion: SAM, mobile SAM, and Fighters, all have their uses for air defense. Which one to build depends on your situation.
Specialized roles aside (helicopter operations etc) Mechanized Infantry are always better defenders than TOW. The extra bombard shot of TOW (when you use them in stacks) does not make up for their lower defense.TOW Infantry vs Mech Infantry
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Presumably, however, a mixed stack defends better than a pure of either kind.
Too tired to look at the math right now, so I'll only have it noticed that I very rarely have a need for much in the way of stacks of defensive units in the Modern Age.Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
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why build TOW, when you can build MA, which are slightly more expensive, but just as powerful bombarding (I think), but can attack as well? The only advantages of TOW are the lack of resources required, and the ability to airdrop themPresumably, however, a mixed stack defends better than a pure of either kind.
EDIT: why do I bother answering, alexman should be a mod of the strat and AU forums, he's around so much.
You just wasted six ... no, seven ... seconds of your life reading this sentence.
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