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  • #16
    Excellent this is a great idea.

    Thank you very much

    Ile start a new game taking in consideration up to now what I have learnt from then things you and the others have told me.

    Yes we will do it on here then other people can learn from this subject.

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    • #17
      Don't forget to post the start or send it to me, so I can start when you do.

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      • #18
        Well here she is good luck.
        Attached Files

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        • #19
          Got it.

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          • #20
            I should have asked you what the map size is and barb settings.

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            • #21
              Map size is Huge
              Barbarian is Restless

              Time to sleep ile start it first thing in the morning.

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              • #22
                I figure it was huge and either pangea or contients. I have done it to 2190 already.

                Will not post until you have. Are you stuck on huge maps? Any chance you would go with a standard or at least large?

                BTW with only 7 civs, this will not be normal. I have changed styles a bit to accomadate a huge map with only 7 civs.

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                • #23
                  Ummm, let's try something else too...

                  Creator, read some of these threads:



                  Start at the top... You might want to burn through the first three links before getting too far into your new game, or even bounce back and forth between playing and reading.

                  Beyond that, yep, vxma1 is a GREAT guide!

                  Welcome aboard!!
                  The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                  Duas uncias in puncta mortalis est.

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                  • #24
                    Here we are the saved game up to 2190.

                    Shall I expalin on here what ive done so far in the game up to now??
                    Attached Files

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                    • #25
                      Looks like you've gotten some help now, but I'll post my tip to you as I thought of it when starting to read this thread:

                      If you're behind in military, but have a potential enemy close to your borders, it could be good to focus your military at those border cities and try to place them "behind" rivers and/ or on hills. Build walls and barracks in them and have some attackers there as well as a good defence force. If you'll get attacked, you can encounter invading forces from your cities and with good defence you can weaken your enemy with minimum losses. If the AI continues, it will fall behind wasting it's resources on military (but remember; there are no winners in wars, only a grade in loosing)

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                      • #26
                        (but remember; there are no winners in wars, only a grade in loosing)
                        i dont think too many peeps would agree with u there, i certainly dont. mabey as a builder its slightly true, but only to an extent

                        wars are the only way to increase ur land base once rexing is done. land is definately the most precious commidity out there, as everything else depends on it (food, shields, commerce, luxaries and resources all and land based variables)
                        well lux and reasources can be traded for, but at a cost to you)

                        as a former total builder turned opurtunists warmonger/goal orientated builder i cant recomend war enuf. as a human player this is where our biggest advantage over the AI is. its realitivly easy to defeat an AI with a military much bigger than yours.

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                        • #27
                          Some thoughts, w/o looking at your game:

                          City walls are, for the most part, a waste. I only will put them in border towns that do not have fresh water access (the ones with fresh water will grow to size7 and thus get the 50% defense bonus anyway).

                          Too many defensive units (spearmen) is a common rookie mistake. I certainly did that at one point, and even now I probably build too many compared to the best players. Another mistake is keeping units in interior cities when using republic or democracy - those governments do not allow for military police to help keep your cities content, so a spearman fortified in a core cities surrounded by other cities of yours is doing exactly nothing for you.

                          City spacing... it can be tough to accept, but spreading your cities out so there is no overlap is going to cost you. This is because you cannot use more than 12 tiles until hospitals... at which point a huge portion of the game (and the most important part) has already been played. I typically compromise and use a CxxxC pattern. Only occasionally will I drop to CxxC.

                          Another common mistake is failure to build enough workers. This often results from two things: 1) fear of disorder; and 2) not enough population growth. 1 is dealt with by using the luxury slider - it's better to have citizens working tiles (so long as those tiles are developed) and paying for luxury spending than not, most of the time. In core cities, anyway. It's different out on the edges, where corruption eats your commerce. 2 is all about recognizing that pop (and thus food) is power. I suggest checking out the link Theseus provided. Look for stuff about the use of granaries to create settler and worker "pumps."

                          Final tip: get your forbidden palace up early. It helps to have a really good spot for it, but it's better to build it in a so-so spot early than to wait too long for that optimal place. Building the FP early in a city relatively close to your capital means that you won't have an optimal late-game empire (unless you use communism, which rocks now), but it will provide a significant boost early, when it counts the most.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                          • #28
                            Originally posted by Mr Justice


                            i dont think too many peeps would agree with u there, i certainly dont. mabey as a builder its slightly true, but only to an extent

                            wars are the only way to increase ur land base once rexing is done. land is definately the most precious commidity out there, as everything else depends on it (food, shields, commerce, luxaries and resources all and land based variables)
                            well lux and reasources can be traded for, but at a cost to you)

                            as a former total builder turned opurtunists warmonger/goal orientated builder i cant recomend war enuf. as a human player this is where our biggest advantage over the AI is. its realitivly easy to defeat an AI with a military much bigger than yours.
                            I think I was thinking more of real life maybe, but also if the AI tries it on you and you have a situation as I described, you will loose too as your border cities will suffer and maybe you'll experience war weariness

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                            • #29
                              War is one of the most effective things to get ahead in CivIII, Moonwolf.

                              The AI is a poor tactician, and a terrible strategist. Humans can take advantage of that.

                              War can gain you cities, resources, luxuries and of course deny those things to the enemy (the AI). War can also get you Military Great Leaders, who can be used to do useful things like rush small wonders (Forbidden Palace, SPHQ, palace move, etc) or create armies.

                              -Arrian
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                              Comment


                              • #30
                                I probably got out wrong on this one. I know very much about war and I use it a lot too. I certainly use it against my neighbours I'm sharing a continent with. In Creator situation, he/she will experience losses (not only units, but all that follows) even if he/she manage to keep the enemy away from capturing cities.

                                (sometimes I think of something and only write half of it and then I've forgotten it )

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