From what I see, the order the game proceeds means that the prog. calculates the pop increase, which automatically adds 1 more tile worked in the city, and adds the shields/food/commerce in, then works out whether or not you've completed construction of an item.
Is there any way to control this? I'm going to assume that c3c will assign the new citizen to what it thinks is the most efficient worked tile. I suppose there's no real way to control this, but I would be appreciative if someone could post what rules the prog. follows when deciding what's the most efficient worked tile for your new citizen.
(no, I'm not a micro-management freak.. well, except maybe for the 1st 3-4 cities
)
Is there any way to control this? I'm going to assume that c3c will assign the new citizen to what it thinks is the most efficient worked tile. I suppose there's no real way to control this, but I would be appreciative if someone could post what rules the prog. follows when deciding what's the most efficient worked tile for your new citizen.
(no, I'm not a micro-management freak.. well, except maybe for the 1st 3-4 cities

Comment