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  • #31
    Originally posted by Aqualung71
    It's still there and I personally hate it too. Cybershy's point about defending your trade partners is valid, but difficult to implement on a practical level in the context of the current unsophisticated diplomacy system, which IMHO is too shallow to allow trade-related and war-related diplomacy to interact much.
    *bingo*

    I could live with exploits, "bugs", whatever, if this particular feature was improved. So many wars have had trade issues at the root of the conflict.

    Each version of civ has expanded the diplomacy capabilities. I hope cIV is no exception.
    Haven't been here for ages....

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    • #32
      If they add a temporary suspend option to trades so you can pick up trading when the lanes are open again, *and* allow for gifts, the current system will be a lot better.


      It's actually a very good idea to let the AI learn by your actions. Would give you more of a challenge the more you play

      Programming that into the system would be extremely difficult though so I won't hold my breath waiting.
      Don't eat the yellow snow.

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      • #33
        It depends on what you mean by letting the "AI learn by your actions". If you mean learning your war strategies/tactics, then I agree. That could be cool. But if you mean letting the AI remember that in 8 out of 10 games (for example) you've broken RoPs, then I'll have to disagree!
        "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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        • #34
          Depends on how he remembers it. Calling you an untrustworthy MF based on previous games would be bad, protecting his valuables while you roam his countryside would be good
          Don't eat the yellow snow.

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          • #35
            as Bongo says....

            Each civ game played stands alone....that's civ -- different every time. If there were some attitude/history tracker plaguing me from game to game, I would eventually figure out how to delete the necessary files -- or just plain delete and reinstall in order to wipe the AI's memory clean. What a pain!

            Preserve human psychotic civ behavior, down with long term AI memory!
            Haven't been here for ages....

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            • #36
              It shouldn't be about the AI remembering how a given player likes to play, but about the AI remembering what has worked against it and using those strategies itself next time...
              Enjoy Slurm - it's highly addictive!

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              • #37
                Originally posted by Shogun Gunner

                Originally posted by Aqualung71

                It's still there and I personally hate it too. Cybershy's point about defending your trade partners is valid, but difficult to implement on a practical level in the context of the current unsophisticated diplomacy system, which IMHO is too shallow to allow trade-related and war-related diplomacy to interact much.
                *bingo*

                I could live with exploits, "bugs", whatever, if this particular feature was improved. So many wars have had trade issues at the root of the conflict.

                Each version of civ has expanded the diplomacy capabilities. I hope cIV is no exception.
                Wow, did I really say that? It seems overly intelligent for me
                So if you meet me have some courtesy, have some sympathy and some taste
                Use all your well-learned politesse, or I'll lay your soul to waste

                Re-Organisation of remaining C3C PBEMS

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