The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I will probably add a section for each UU under each unit class at some point in time, not sure if I'll do it before or after I complete the whole list...
Originally posted by Arrian
The worst they will do is steal your money.
Barbs can also make you lose all your accumulated Production, or make you lose a Pop point. The former is pretty painful when your undefended capital is gunning for that Granary!
It's true that they're not as scary as they used to be, but when they do hit, it can sting.
Edit: Yes, I understand that the context of the discussion is end of Ancient era Barb uprsisings, but I just wanted to point out that Barbs do more than take Gold, when they can.
And her eyes have all the seeming of a demon's that is dreaming...
Barbs can also make you lose all your accumulated Production, or make you lose a Pop point. The former is pretty painful when your undefended capital is gunning for that Granary!
It's true that they're not as scary as they used to be, but when they do hit, it can sting.
Edit: Yes, I understand that the context of the discussion is end of Ancient era Barb uprsisings, but I just wanted to point out that Barbs do more than take Gold, when they can.
True. I did think about that, but discounted it because I figured we were talking about a pop1 border town.
It have had occasions where an outlying city loses 1/2 a courthouse build to barb attack (I prioritize CH's early, sometimes it's the city's first build). That's irritating.
The Ancient Civs mod I've been working on is, ummm, *interesting* from the barb perspective.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Originally posted by Arrian
Why would one ever disband towns in the face of barbarian attack?
The worst they will do is steal your money. If you're in a government that allows cash rushing, just use up the cash before they strike. If not, maybe you can buy something from the AI. Or upgrade some units (to then go kill some barbs!).
-Arrian
As a despot I have plenty of cash that I can't spend on rushbuilding, and with there being no river or freshwater lake near my three main cities I never thought that there was much point in changing to a more enlightened government (war weariness and loss of free unit maintainence deters me). Thus I abandoned two pop 1 conquered towns rather than seeing 29 barbarians take 600 of my 650 gold (that's insane - I don't keep my national treasury in any of those towns!). I assumed that the barbarians would have attacked and killed any town defenders, as I didn't have enough units there to stop them.
But what do I know? It's my first real game. The horde then began to pace back and forth between a hill and an Incan town which it seems to leave be. Maybe I could have gotten away with just letting a single unit keep defending the town rather than abandoning it, and the horde would have left that town alone too? Now I've mounted an offensive that I was sure could withstand the counterattack, but then the counterattack didn't happen, so I probably have a lot to learn about the behaviour of barbarian hordes.
Buying stuff from the AI wasn't much of an option. It just costs too much gold to buy tech from them to be worth it considering that I'm just as good at researching as they are. Upgrading units wasn't an option either, because I already had the best cavalry around, and didn't care to spend 30 gold on upgrading a spearman to a pikeman. I'd rather spend that gold on paying for city improvement maintainence while I run 70-80% science. So far the game hasn't punished me enough for starting two stupid wars over land that I can't really use. I've been hoping to get a great leader so I can build the forbidden palace where the Incans used to live. They started out with plenty of grassland, hills, and even a river going through it all. Now they live in the jungle next to a swamp.
Sorry for stepping on Trip thread again. Anyway if you have 650 gold in despotism, you have horded too much gold. It may have been better to put up more research or lux instead or at least have enough troops to patrol to prevent camps.
The idea is that you may have 150 or less at that point. In that case you could let them hit the the town after spending the cash.
This could be done via trades or just outright gift to some civs to make them like you.
So, if say barbarians attack an elite unit, could a military leader pop up? Or does it have to be an actual civ?
Anyway, I made a scenario, took the Centauri factions, made them civilizations, and then placed them on the huge map of the world. The game starts in the modern ages, so I made lots of barbarians with tanks, guerillas, and destroyers. It was pretty interesting, they actually faired quite well...even though the civs had modern armors and mech infantry. Then again, what mech infantry can stand up against 50 tanks?
1. When used in a stack of Spears and Swords preparing for offence, Archers can add an extra dimension of protection with their defensive bombard. You did mention this briefly, but I think it can be really useful in stacks where they do not become exposed;
2. What about the Chariot --> Horseman upgrade that I'm pretty sure a certain person used on me recently You haven't mentioned Chariots.
So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste Re-Organisation of remaining C3C PBEMS
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