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Traits tied to what improvements remain?

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  • Traits tied to what improvements remain?

    I've picked up on something about Seafaring that may or may not already be well known. If it is, I haven't seen it. When seafaring civs (presumably) take coastal cities, they take them with harbors intact, or at least seem to have a much better chance to do so.

    Into the modern age as Scandinavia on a huge continents map and, though I've fought four wars and am currently fighting my fifth (silly Xerxes). Due to my late warmongering start, I've had amphibious units, either Berserks or Marines, in every one. I've employed a heavy amphibious strategy every time, capturing thirty or so coastal towns via amphibious invasion, and don't remember having to rebuild a harbor yet. In all my past games, losing the harbor upon taking that overseas town with a luxury has been a real bane to my efforts, so it's something I tend to notice, and it hasn't happened to me yet. The more I think about it, though, it seems like militaristic civs have a better chance of taking barracks intact, too. Has anybody else noticed this? Has it been discussed? Is there anything to it or am I just having an extreme lucky string where this is concerned?
    Solomwi is very wise. - Imran Siddiqui

  • #2
    I've never heard anything like it. I'll try and keep an eye open for it when I play.

    You might want to go all scientific and set up test scenarios to try and confirm it.
    Why can't you be a non-conformist just like everybody else?

    It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
    The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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    • #3
      As long as a struture does not generate culture it can be captured with the town. The only culture structures that can be captured are wonders.

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      • #4
        Right, but even non-culture structures sometimes get destroyed when the town is captured. What I think I'm seeing is that there's at least a better chance for structures tied to the conqueror's traits to be left intact. I have no idea if it can be extrapolated out to commercial conquerors and marketplaces, but for harbors and barracks, I'm almost convinced that it's true.
        Solomwi is very wise. - Imran Siddiqui

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        • #5
          I don't think so. No culture = captured. I you sure you aren't destroying said improvements via bombardment?
          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

          Duas uncias in puncta mortalis est.

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          • #6
            That's obviously a possibility, but I think non-culture improvements can be destroyed in the fighting without bombardment. I'm intrigued now, so I'm going to do a little quick testing after the Sopranos is over.
            Solomwi is very wise. - Imran Siddiqui

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            • #7
              This would be interesting, if true.

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              • #8
                Debug as the Vikings, attacking Amsterdam, which has been given barracks, granary, marketplace, courthouse, harbor and airport, defended by two units. I've got all techs through the industrial era so nothing gets destroyed because I don't know about it yet:

                Trial #1: A land based conquest of Amsterdam resulted in the destruction of the courthouse and airport.

                Trial #2: Only the barracks were destroyed.

                Trial #3: The granary, harbor and courthouse were destroyed.

                Trial #4: All six improvements survived.

                Trial #5: Barracks, courthouse and harbor destroyed.

                Trial #6: Airport and granary destroyed.

                Trial #7: All six survived.

                Trial #8: All six survived.

                Trial #9: Airport destroyed.

                Trial #10: Airport and barracks destroyed.

                I know it's not a large enough sample to make any detailed conclusions, but it is enough to show that whether non-culture improvements remain is random. Even though it's a small sample, here are the numbers (times survivng):

                Barracks: 7/10
                Harbor: 8/10
                Marketplace: 10/10
                Courthouse: 7/10
                Granary: 8/10
                Airport: 6/10

                Based just on this, I'd say my original premise, that seafaring helps you keep harbors, is wrong. The odds of keeping any improvement are just higher than I thought, and I notice more when I have to rebuild that first harbor than anything else.
                Solomwi is very wise. - Imran Siddiqui

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                • #9
                  on a related point i have noticed that when i've captured a costal city which previously had a harbour. i've noticed that the harbour is gone when i take the city.
                  but the city (and in my case the 4-5 cities connected to it on the island) were still connected to my trade network even though i had no pressent harbour on the island. the city seems to keep the "connected to trade network" flag once a harbor has been built weather that harbor remains or not.

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                  • #10
                    Did you have a road connection from that city to another of yours with an airport?

                    And even if that city was totally unconnected to the rest of your Empire, it may be that the city is recognised as being disconnected from the next turn, or from the next time you force the game to recalculate the city's production, eg by moving around the tiles worked in that city.
                    Consul.

                    Back to the ROOTS of addiction. My first missed poll!

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                    • #11
                      no definately not connected due to airport, as i recall twas late middle/early industrial era that this occured.
                      i was at war wit the japs, and took 3-4 of their cities on thier homeland. since i was at war the connection of the trade network was nothing to do wit the japs.
                      i cant fully recall, but the connection was permanent.

                      i imagine this can be confirmed fairly easily.
                      btw version is 1.15.
                      i didnt bother reporting it here at the time and twas only Solomwi's query on the loss of harbors that reminded me of it.
                      Last edited by Mr Justice; April 26, 2004, 08:49.

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                      • #12
                        I don't suppose by any chance you still have the save for this...?
                        Consul.

                        Back to the ROOTS of addiction. My first missed poll!

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                        • #13
                          actually i might. i'll check when i get home.

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                          • #14
                            and i did.


                            but looks as if everything is as shud be.
                            so forget i mentioned anything.

                            well at least i didnt report it at the time

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                            • #15


                              That's OK, glad we could help sort this all out.
                              Consul.

                              Back to the ROOTS of addiction. My first missed poll!

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