That's what I get for reading the top post and hitting the reply button.
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Fort Cities
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One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Originally posted by binyo66
What should we do with the "culture towns"? Disband them? Because they have enough culture (100 point) each already?
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Originally posted by eris
Similar to the original example of a fort city which was used for access is the "leap frog city". This comes up in the age of railroads. With fast attack units (cavalry and MA), taking a city surrounded by rairoads can open that fast attack to nearby cities. For instance, my Squad of Doom sits just on the border and can reach the nearest city in three moves of unaccelerated movement. Each member in the stack attacks the city one at a time. When that city falls, its new borders extend my borders. The rest of the stack (with no movement points expended) uses the rail system to move to the extended border at 0 movement cost. There are still no movement points expended. Then the stack is again within range to take a city. If I have planned this out, I can take three or four cities with a big, big stack and a little bit of luck. One of the advantages of this method is that it can be used to reduce the culture flip pressure on the newly captured cities by reducing the amount of overlap from the opponent's as-yet-uncaptured cities. Another advantage is my perception of the emotional shock value imposed on my opponent by losing so many cities at once. I know the AI doesn't react that way. But why let such knowledge get in the way of a good gloat?
Another fort city category is the "irrigation pump". A city on a hill can get water from a wet region to a dry region. I don't expect that to be news to many of you, but I like adding to the list of "fort cities". I look forward to hearing other examples. This is interesting.
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Originally posted by Trip
I wouldn't technically refer to this type of city as a "fort," though it does certainly have a specific purpose.
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Originally posted by Plotinus
I think you've misread the description. It's not a settler or worker pump, it's an irrigation pump. Say you've got a city on the plains with no source of water, and a river on the other side of the hills. You can't irrigate over hills to get the water there (you could in Civ1, of course...). So you build a city on the hill, which acts as an irrigation square and lets you get the irrigation to where it's needed, possibly disbanding the city once the water is over the hill.
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Trip, in Conquests, you CAN irrigate through a hill city. If you have a source of water - city on hill - plains, for instance, you can irrigate those plains.
It wasn't like that before Conquests, IIRC.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Doh!
That would have been usefull info in that NTTC game...One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Originally posted by Arrian
Trip, in Conquests, you CAN irrigate through a hill city. If you have a source of water - city on hill - plains, for instance, you can irrigate those plains.
It wasn't like that before Conquests, IIRC.
Somebody forgot to send me the memo.
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And give me back my stapler. Excuse me! You have my stapler...grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Originally posted by Dominae
Oh my, in that case you must be having a very interesting game...One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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