These guys have a problem, IMV.
The way to play any civ is to maximise on their traits. Expansionist civs should send out a bunch of scouts to grab huts and make all the early contacts to get that ancient era tech lead - and hopefully get a 2nd settler or city.
However, the Chasqui Scout is an expensive little bugger which gets in the way of your REX and offers a rather marginal benefit if you're not on a young and large-landed planet.
If you don't build them you've lost out on both the expansionist trait and the UU, and if you do build them you're behind on granary, settlers, MP's and workers - and lose out on the agricultral trait in the opening stage of the game.
The way to play any civ is to maximise on their traits. Expansionist civs should send out a bunch of scouts to grab huts and make all the early contacts to get that ancient era tech lead - and hopefully get a 2nd settler or city.
However, the Chasqui Scout is an expensive little bugger which gets in the way of your REX and offers a rather marginal benefit if you're not on a young and large-landed planet.
If you don't build them you've lost out on both the expansionist trait and the UU, and if you do build them you're behind on granary, settlers, MP's and workers - and lose out on the agricultral trait in the opening stage of the game.
Comment