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Wreathing and Writhing and Arithmetic

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  • #31
    Originally posted by Theseus


    I'm not familiar with the reference you make... on CFC, perhaps?

    While the lower number of civs retards research, do you also find it helps generate KAIs?
    Yeah it is from CFC :

    Introduction This thread begins with a description of an approach I've been developing for a Sid level HOF game. When I make significant progress in a game or refine my approach further and start over, I'll post additional notes on this thread. Note that this will not be a general...


    As to KAI, I just don't see any games at Sid without one. This is after about a dozen on Std and Large maps.

    Contients or archipelago.

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    • #32
      Very cool, then... time to get out of my comfort zone.
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

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      • #33
        The big draw back is they take more time due to all the combat. It is a lot of fun though.

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        • #34
          vxma1, I just read SirPleb first couple of posts... as does he, you seem to be selecting for a lesser number of civs, in order to have some breathing room and fewer total opponents to handle. But doesn't that in fact argue for the development of KAIs? As he points out, there will fewer total strategic resources, which should result in a rich-get-richer, poor-get-poorer scenario.

          (Which I never thought of in the first place, and should have!)
          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

          Duas uncias in puncta mortalis est.

          Comment

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