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So, the significant bugs left in 1.22 are ....

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  • So, the significant bugs left in 1.22 are ....

    1. Sub bug
    2. No AI Army bug
    3. Stealth attack for bombardment units not working

    Other issues are:

    3. Poorer barbarian behaviour (maybe a feature?)
    4. Poorer AI tile improvement (not sure what's the problem)
    5. Resource scarcity (probably a feature)

    Any others?

  • #2
    There is one more:

    6. Scientific Leader Golden Age bug (not sure of the problem)

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    • #3
      Minor: the optional scenarios that come with Conquests (Cheaper upgrades, MPTournament, etc) are not updated with the Tech tree changes, ie they still have and use Radio.
      I AM.CHRISTIAN

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      • #4
        This post I made a while ago still reflects my thoughts.



        To your list I'd add AI city spacing, and some of the more glaring balance issues.

        Regarding 3 no it can't be a feature IMO. Regarding 4 the problem is the AI doing things like irrigating tiles in despotism when there is no benefit. Regarding 5 by now with no word on it I guess so.

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        • #5
          There is also a minor irritant:

          Culturally linked civs setting produces significantly more American civs even though random civs are selected.

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          • #6
            Regarding AI city spacing, could it be that they were reprogrammed to occupy as much territory as possible and backfill the empty spaces later. I noticed the spacing seems wider.

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            • #7
              here's a minor irritant that hasn't been fixed:

              when loading sengoku saves, you have to manually locate the latest save, it doesn't show up automatically. quite annoying when you have a very large save list. I haven't seen this problem with the other conquests.

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              • #8
                Yeah, I noticed that, it's really odd.

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                • #9
                  Re: So, the significant bugs left in 1.22 are ....

                  Originally posted by Fistleaf
                  1. Sub bug
                  2. No AI Army bug
                  3. Stealth attack for bombardment units not working

                  Other issues are:

                  3. Poorer barbarian behaviour (maybe a feature?)
                  4. Poorer AI tile improvement (not sure what's the problem)
                  5. Resource scarcity (probably a feature)

                  Any others?
                  Bugs:
                  4) Major Editor BUG: missing Allow Scentific Leader rule in Editor (so any scenario with custom Gmae Rules options will have them turned off)

                  Other issues:
                  1) few extra editor options:
                  like adding no-razing rules (good for scenarios)

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