i posted a thread about the superiority of feudalism over republic a while ago in the conquests forum, and i think, because of the discussion in this thread, it requires repeating.
first of all feudalism is superior in the military you are able to support. the unit support is 5 for towns, and that is all you need to worry about. DONT build aquaducts, and when you are done REXing, you can balance military building with your science, culture, economy. you could even forego everything else BUT your military. if you have, say, 30 cities when you get feudalism you are able to support 150 units!(keep in mind that this is just an example) now if you were republic, you would be forking over some major cash to support your military (2 gold per unit!!!). monarchy, you could support a decent military, albeit not without forking over some cash. not to mention you have to wait until your cities are above size 12 for it to be effecive at all. and if you play on the harder levels like i do, every single military unit counts. as well as every single gold piece.
as far as war weariness, it really isnt a problem if you are WINNING the war. or if you are extremely paranoid about attack, build up all your military, post some border guards, have a naval coast guard, and destroy any enemy that comes close. if no enemy units are on your land, war wearyness isnt a problem.
now all those units, as well as my worker core, would have me bankrupt in republic in a couple turns. if i was monarchy i could only support a fraction of the total units i have, and i would be bankrupt in a couple turns.
so you see feudalism is not only a feasable govt use on an aggressive or defensive strategy, it is tactically superior.
when you hit democracy THEN you can build your aquaducts, and build up your infrastructure. then if you really wanna kick butt, go commie!
so with my feudalism strategy you only go anarchy 2 possibly 3 times= despo to feaudy, feudy to democracy,
and democracy to comimie (i usually stick with democracy the entire game so for me= only 2 times)
ALSO a side note about anarchy: you DONT generate culture in anarchy so with my strategy you wont take a big culture hit.
first of all feudalism is superior in the military you are able to support. the unit support is 5 for towns, and that is all you need to worry about. DONT build aquaducts, and when you are done REXing, you can balance military building with your science, culture, economy. you could even forego everything else BUT your military. if you have, say, 30 cities when you get feudalism you are able to support 150 units!(keep in mind that this is just an example) now if you were republic, you would be forking over some major cash to support your military (2 gold per unit!!!). monarchy, you could support a decent military, albeit not without forking over some cash. not to mention you have to wait until your cities are above size 12 for it to be effecive at all. and if you play on the harder levels like i do, every single military unit counts. as well as every single gold piece.
as far as war weariness, it really isnt a problem if you are WINNING the war. or if you are extremely paranoid about attack, build up all your military, post some border guards, have a naval coast guard, and destroy any enemy that comes close. if no enemy units are on your land, war wearyness isnt a problem.
now all those units, as well as my worker core, would have me bankrupt in republic in a couple turns. if i was monarchy i could only support a fraction of the total units i have, and i would be bankrupt in a couple turns.
so you see feudalism is not only a feasable govt use on an aggressive or defensive strategy, it is tactically superior.
when you hit democracy THEN you can build your aquaducts, and build up your infrastructure. then if you really wanna kick butt, go commie!
so with my feudalism strategy you only go anarchy 2 possibly 3 times= despo to feaudy, feudy to democracy,
and democracy to comimie (i usually stick with democracy the entire game so for me= only 2 times)
ALSO a side note about anarchy: you DONT generate culture in anarchy so with my strategy you wont take a big culture hit.
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