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Reasons to play C3C vs. PTW

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  • #31
    Originally posted by WarriorPoet
    Yes, the free boost in sea unit movement could be quite powerful.

    I'm sad to see that they nerfed the Ind trait...boo

    Does that make Religious or Scientific the pick of choice after Seafaring?
    It's not just the +1 naval movement, but also reduced chance of sinking in sea & ocean, IIRC.

    The Ind trait needed a slight reduction, but it's possible they went too far. Maybe.

    My current favorite traits, in no particular order:

    Agricultural
    Commerical
    Scientific
    Seafaring
    Religious

    I've been playing the Iroquois, Sumerians, Byzantines, Dutch, Celts and Babylonians (though my most recent game is as Russia*).

    Ag + fresh water = excellent REX potential, which can win the game for you right there. It also allows for more production once you max your cities out at size 12, since you get that 1 extra food per city center. That's one less food you need to get from your citizens. 1 more mine instead of irrigation. Secondary to all of that is the 1/2 cost aqueducts, which are quite nice in and of themselves.

    Scientific has definitely gotten a boost because of the new Scientific Great Leaders (SGLs). First, you get a better chance at them (5% instead of 3% for non-sci civs). Second, the free techs in each era & 1/2 cost libraries are now more valueable, because taking and holding a tech lead again provides more chances for SGLs (and denies same to the enemy, though the AI doesn't typically use SGLs well at all).

    Commercial is strong, IMO, due to the start tech of alphabet (better shot at philo and the free tech that comes with it) and of course its normal benifits. Given the large reduction in power of the forbidden palace, Com's corruption fighting power is nice to have.

    Seafaring also starts with alphabet, and provides +1 commerce to coastal city centers. Powerful, eh?

    Religious always has been strong. I find that anarchy in Conquests can be brutal. Every time I switch governments with a large empire, I get 8 turns of anarchy. Even though Religious now suffers from 1 full turn (prior to conquests it was actually screwy and actually gave 0 turns in anarchy), it's still a heckuva lot better than 8.

    Oh, before I forget: note the changes in governments, PARTICULARLY republic! Republic now has some free unit support, but charges 2gpt upkeep on units above that figure. Unit support is 1/3/4 (1 per town, 3 per city, 4 per metro). So the switch to republic can be horrible if you haven't planned for it. You need a decent number of size 7+ cities, or very little military.

    -Arrian

    * - Cossacks are cool now. They have blitz, you see. So they are a lot like Tanks/MA with regard to getting elites and generating MGLs. Lots of MGLs = lots of armies = military academy + pentagon = multiple 4x Cossack armies = death, destruction and mayhem.
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #32
      Can't wait to get C3C now...druel

      I still need help in my middle game though...I'm good in the ancient era and the modern era...but the middle ages and early industrial is where I seem to run into problems.

      Back to the War Academy I go...
      "If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.

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      • #33
        Definitely check out AU too, WP. People post some really great DAR/AARs (During Action Reports/After Action Reports) on their games. There are a lot of very skilled players who take part, so there is often something to learn just by reading the reports.

        There is also the strategy forum. Sometimes people post saves and ask for advice/critique, and they usually get it.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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        • #34
          Thank you, Arrian, I'll post my two big issues ASAP
          "If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.

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          • #35
            Originally posted by Arrian

            Religious always has been strong. I find that anarchy in Conquests can be brutal. Every time I switch governments with a large empire, I get 8 turns of anarchy. Even though Religious now suffers from 1 full turn (prior to conquests it was actually screwy and actually gave 0 turns in anarchy), it's still a heckuva lot better than 8.
            War is such a big part of C3C and religious is a great war trait. Rushing those cheap temples helps prevent flip backs. Scientific can do the same with libraries, however they cost more and they are often useless in those corrupt AI cities, whereas a temple is always good to have.

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            • #36
              I havent played C3C for sometime playing other games. What is the Sub bug I keep seeing references to in the forum can someone please explain what exactly is broken.

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              • #37
                Originally posted by SpartanKing
                I havent played C3C for sometime playing other games. What is the Sub bug I keep seeing references to in the forum can someone please explain what exactly is broken.
                If an opponent enters into the space occupied by your sub by accident then it is just like they attacked a regular ship and a war starts. That isn't supposed to happen, but they can't fix it with the game engine the way it is. Hopefully it will be different with Civ4

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                • #38
                  thanks
                  That is an annoying bug in the game. Does not seem something that can to be easily fixed.

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                  • #39
                    ...except that it was fixed in PTW...
                    Seemingly Benign
                    Download Watercolor Terrain - New Conquests Watercolor Terrain

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                    • #40
                      The new specialists I think balance the new corruption model a bit. They are handy in getting improvements in those far away cities quickly when your short of cash. After the necessary improvements are in they are not so useless. I had a corrupt city that was pushing over 100 beakers of rescearch, enough to cut my rescearch by one turn. No gold rushed improvements,used engineres and police, irrigated everything, took about a 100 turns. I think when I maxed it out the pop. was over 30. By far the biggest city I ever had!

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                      • #41
                        Is there a governor setting that will automate the specialists for you?
                        "If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.

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